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and another bug in Unit.CS in the UpdateBuffStat method replace: if (regenHPBuff < buff.regenHP) dodgeBuffMod = buff.dodgeBuff; with if...
in TDTK_Class_AttackInstance there is an error with the calculation of crit multiplier The code needs to be changed from: damage *=...
UPDATE: It seems to save the changes if I make SpawnManager a prefab... I'm having some really bad issue with the SpawnManager. I'm using version...
Create a big copyright and Terms and Agreements where you state that the user is not allowed to copy, modify etc anything, and make the user...
thanks for that link. I also threw in my votes there because I would like to see this feature coming back.
Please just enable live wallpaper support again so we can use the Uni2Lwp plugin to create awesome live wallpapers. this would be a huge thing...
Nothing? Could the devs also look into this? Why the live wallpaper support was disabled?
How could we make a petition or something to Unity devs so they enable the live wallpaper features again? Live wallpapers would be a really great...
So now that Unity 5 is out, is there any news if we can build live wallpapers again? There was a plugin back in version 3.6-4.0 which was able to...
Don't forget that, with Unity3D it is still a lot faster to start a project from scratch and it's a lot more user friendly than UE4 will ever be....
the bounciness isn't really my problem. it's about trying to achieve that burnout effect on the wheels when starting from stationary position, or...
btw I'm also using CircleCollider2D and not Wheel Collider, since I'm trying to keep it 2D
thanks, I tried using HingeJoint2D it but I still get the same behavior :( Using HingeJoints, I also loose the ability to use JointSuspentions....
I'm building a Hill Climb Racing type game and I'm trying to achieve a burnout effect when accelerating with the car. So far, even if my...
I thought you guys want to check out what I made with this awesome kit in less than 2 months. I'll just leave the youtube video link here. The...
in the meantime, I upgraded Unity to 4.5.2f1 and NGUI to 3.6.8 (still crashing) will be waiting for the 4.5.2f3 version :D
anyone found a solution for this?
glad to hear :) not sure why it didn't work for you with the other code, cause it works for me both ways :))
alright, check the updated code now (refresh the page) I changed the way I get the path of the scenes. Don't forget to include all the "using"...
do you use the latest Unity 4.5.2 ?