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Worked like a charm! I'm very new to Addressables/Asset Bundles so I need to dissect your code a bit more to understand it, but it seems to work...
Seems to work! Thanks Robin.
@ribinryf : Thanks man, that was going to be my next test since I'm using firebase auth anyways. I'll give your implementation a shot and post my...
The only difference I've noticed between the S3 and gcloud storage is that my .bundle is not encrypted server side on S3 and is by default on...
I'm hitting the same exception on google cloud, but not AWS S3. I've tried everything I can think of, no luck.
I'm testing remote access /downloads with .bundle files generate via the Addressable package. I've run 2 tests, one where they are stored in an...
Absolutely. Instead of pure engine stripping you'll be able to pick and chose engine components to use/export. Joachim Ante has said as much....
Much appreciated Marco! Thank you
It looks like wasm streaming has been added in the latest alpha, just not having much luck getting it to run.
I managed to get the mime type error fixed (running Express server). But I'm still getting magic word errors. CompileError: AsyncCompile: Wasm...
thanks, i'll check it out!
Follow up, I know Project Tiny doesn't compile to a .wasm just yet but that's the end goal, is there any plans on merging the two projects so we...
I'm looking at bypassing the need for UnityLoader, and any other non- .wasm file for that matter. I know that the wasm is compiled with...
Just wondering when we'll see sharp text :) I've tried every combo of atlas settings to get sharp text without much success. When I finally get...
Updating to the latest 2019 alpha seems to have fixed the issue
One thing I've noticed in the dev console is this error : "A scripted object (probably TMP_FontAsset?) has a different serialization layout when...
Hey, I'm having issues with Engine Code Stripping and TextMesh Pro when building for WebGL: low: [IMG] result: [IMG] medium / high [IMG]...
Not to mention lack of 3rd party api support. No Game center or google play integration and only support for Tegra K1 chipsets on android. The...
thanks 3dFoin! I'll probably have more stuff in the near future.
Here's a Troll I made. [attach] web version : http://shaunlarkin.com/unity/troll/ I was a little zealous when submitting him for...