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Unity Certified Professional Programmer Practice test. Is it only one test or many? Earlier I bough a Unity Certified Assosiate Programmer...
3ds max has not built-in exporter for gLTF and x3d. This is the main reason why WRML still in use. Regarding compression - WRML+ gzip compression...
We have found WRML as the most compact text 3d format which is supported by the most of 3d editors. We use it in our web service (rendertovr.com)....
+1, I need such parser too!!
it was standard terrain with a lot of trees made in tree creator with standard shaders. I just wanted to use Reposition tool.
Hi! Have trouble with Reposition tool. After pressing the button all trees(not just part of them) changed their position. And this position is...
Antares addon "Scene Viewpoints" added more info here: http://forum.antares-universe.com/scene-viewpoints-t886.html#p3083
Could you please post a code for this part. Have the same problem.
Interactive architecture mock-up. [media]
http://www.fisart3d.com/UnityExamples/ArchVizTemplateDemo/ArchViz.html I'm working on the template scene with different functionality useful...
when will it work in web player?
My base scene tor future arch visualization project. All logic and GUI made completely (excepting the sky) with Universe. Functions: WASD QE...
File Browser made completely with Universe: [media] More details are here: http://forum.antares-universe.com/file-browser-t718.html#p2214
My first tool made with Universe. http://forum.antares-universe.com/clonebyvertex-my-first-sceneview-addon-t598.html
ArchVizCamera example http://www.fisart3d.com/UnityExamples/ArchVizCamera/WebPlayer.html welcome for the discussion the the PM forum:...
Another example of FPS camera with walk and fly modes. http://hutonggames.com/playmakerforum/index.php?topic=122.0
I want to implement first person controller functionality completely with PM but still have troubles. Does any body have already made template...
thanks but could you type a little example please? I'm not a programmer and studying coding in Unity using finished scripts.
How to implement onmouseOver instead of Input.GetKeyDown("space")? I want the partly hidden window will be animated after pointing mouse at it.
var balloon : ChatBubble; var textContent : TextAsset; var useSkin : GUISkin; var boxOrigin = -450; What is ChatBubble in your code? Unity...