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What can we do?! PVRTC makes our graphics look terrible, yet without it, the app size is HUGE. If you haven't read it already, I would recommend...
> My company has put me on trying to figure out the perfect embedded system to place inside a kiosk that can ideally run Unity Depending on the...
Ah, I see. One possible solution would be to keep the data uncompressed when you send it to the sprite packer, then use the command-line...
If you're not already doing so, pre-processing with a bleed can improve the quality of transparent image PVRTC compression. The "Optimize...
From the logcat, it looks like the shader compilation has failed and the PowerVR driver has been unable to read the compiled shader binary from...
>the SPM counter increases to 100% until the black frame happens, at which point it drops back to 0 The SPM counter in PVRTune is a binary state,...
>It's suppose to work on iPad2 and up which it's ok in our case. Although the iOS hardware is capable of supporting PVRTC2 compressed data, Apple...
That seems like an odd error. Have you tried to vertically flip the texture in PVRTexTool before compressing it? PVR is a container format for...
Hi royter, The reason you are unable to load PVR files generated with the latest PVRTexTool from Imagination is that, as of the 3.0 PowerVR...
The new Imagination/PowerVR Insider forum is live! An overview of the new forum and its functionality can be found here. Please direct any...
We've pushed an updated version of PVRUniSCoEditor to our website with BRN36872 fixed (Segmentation fault when attempting to compile on OSX). You...
I've reminded the developer in charge of PVRUniSCoEditor about that topic now. He should answer soon :)
We'd prefer not to add a #include directive, as it's not a core part of GLSL ES. We may consider adding a PFX specific INCLUDE block though that...
Hi Ippokratis, Martin and Jessy, We've identified an issue with PVRUniSCoEditor on the Mac and are now working on a fix. As you've already...