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Thank God I found this thread! Same problem and used same solution, thank you so much!
Thank you for fast reply! Our game uses a lot of time-sensitive mechanics (like daily events and timed bonuses) which are implemented using...
Hello. We're using Unity 5.3.5f1 for our WebGL builds and we stumbled upon an interesting issue. When user rewinds his system time on his...
Quicker solution: Switch inspector to debug mode(see attached file) and change "Animation Type" to 1. Done and Done. :3 [attach]
Sorry, the topis is closed. The cause was a shader which is used in NGUI for Hard Clipping. Switched to Soft.
I tried asking this in Unity Answers, but unfortunately got no reply. Maybe people in the forum can help me. I tried to build our game on...
I want to thank you too for this, saved me a lot of time!