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rt.
which version fix this ??2017.3.0p2 is not fixed yet.
Some UI elements, not all. are totally wrong. What caused this bug???Anyone meet before??
different hash different machine, this is not what we had expected,do you find solutions??
Even some bundles' size are different.like "hash": "670e2d1dbfaf4f1fd59506869cea3941", "size": 3987128, "hash":...
yes, same platform. We Test Android build and get hashes from AssetBundleManifest. Me and my colleagues. Three windows computer, A B, and C, B and...
what is wrong ? My pc and my macmini build the same bundles with different hash.
even some size are different. strange. Unity version are the same.
I build some bundles with a pc, and then git pull this project from another pc. build again. But when I check the hash of these bundles, they are...
Instantiate(Prefab) would cause a crash Destroy(someth), too ..and more, especially when using assetbundle. but on some other android devices,...
rt..I dont find any property of x,y,z in Recttransform, and I find that it is different with transform.localPosition.xyz. so I am confused!!
LoadAsset(xx) as Texture returns something. But LoadAsset(xx) as Sprite always null. How to save Sprite and its settings in assetbundle and how...
...hm....
It has 16 child objects and in the debug preview its "Total Preferred Size" is 729, But When I access its "preferredWidth" in script, it is 0. So...
I set a game object to be disactive but soon it become active again. I can only deactivate it after deactivating its animator. So I think animator...
I hava an animator attached to my game object, and this animator controller does not have a default state(I set default to an empty state). But it...
Thx all, I use outlined images instead of text.......easy way
Out UI designer designed a text with thick outline. But I dont find this in unity text. so any way to do it??
Thanks
my ipa is 80Mb, and 380Mb after installation, I unzip ipa and found that resources.assets 60.7Mb resources.assets.resS 210Mb Look like textures...