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The LTS branch for a given year is taken from the tech branch at the end of that year, so the LTS for 2018 will start at the very end of 2018....
Materials will get auto-instantiated if you modify a Renderer.material. Meaning it you change the material's color property, or one of its shader...
I use unsafe code and just made a build with 2018.2.2 without seeing that error. That said, I also use the "manual" way of enabling unsafe code,...
This is also happening to us, as of Unity 2018.2.0f2: gamepads work fine in Mac editor, Windows builds, and Windows editor, but fail to get...
Hello, this shader error is still happening as of the latest version of Prism (downloaded last Friday). Edit: It's erroring in DX9 mode, but not...
To avoid this problem, we've had to use the DSP buffer size "Good latency", rather than "Best Latency" which is unusable these days.
Thanks, that does describe the stutter bug well. I would just add that you don't need to switch the DSP buffer size at runtime to have stuttering...
Yes, for sure. I had 5.3.3p3 and 5.4 builds of the project, and 5.3.3p3 had no stutter while 5.4 did. Our users also noticed it at the time of the...
I confirm that this stutter problem when using "Best Latency" on Windows is very real, and it's described in this thread:...
Wow, it looks like setting the DSP buffer to "Good latency" (512) rather than "Best latency" (256) really does fix the stutter problem on Windows,...
Hmm, actually, I think your issue and mine might be separate. The stutter issue I have happens on Windows, but not on Mac or PS4, while yours...
Thanks! It would make sense that it's related to the garbage collector actually. That could explain my failure so far to reproduce it in simpler...
Here's an update: I just saw the stutter-period happen while playing an audio clip in the inspector, not even while playing our project. It lasted...
Interestingly, I tried putting heavy load on the machine on purpose (looping useless Debug.Log lines, loading up other heavy programs on the...
Also, here are three profiler screenshots showing the evolution between a normal state, a mildly stuttering state (at the beginning of a stutter...
I don't have a repro project yet, but in the meantime, here's a quick video clip of how the problem looks like in action, in our full project:...
Bump, we're having lots of players complain about the audio stuttering, it is really embarrassing. As a reminder, this issue was introduced in 5.4.
How it goes for me (Windows 10, Unity 5.4.2f2, though the problem has been going on for over a year) is that within a given editor session, if I...
As am I.
Bug 809727 still isn't in the issue tracker, very annoying. This audio stutter bug is quite embarrassing for our game, and we can't really revert...