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It looks pretty impressive, Is it possible to simulate cloth on a different transform space? For example, when a character is positioned on a...
HI, I have purchased your engine, it looks awesome. Great job. I have one question. I have a round platfrom which is rotating though when a...
Is there a way I can snap object( or vertex) to a grids in editor mode?
What happen when user remove my app and re install my app again, Will user be able to restore all the data back to the new version( like earned...
yes.. like gameObjects...
Can I place objects along the path?
I got it working, thank you for your input and constant support for your frame work.... your frame work worth every single penny. One mor e...
Hi, I was trying Sliding puzzle scene and I got following error when I try to move blocks... can you tell me what I need to do to fix it?...
Its true that softbodies are not part of splines, though it will be great if there is paid upgrade option. I am just trying to add jello like...
I would like to find a way to add soft body dynamics( something like jello) into these splines and I think something simpler spline like "b-spine...
APEX hasn't been integrated into unity yet..nor has any release date( altough unity had demo at GDC with APEX), Unity is great tool but not the...
"But you don't create code from your imagination." I found both art and programming need to be creative.... one for communicate their...
Do you guys have any plan to add more spline type supports( other than B spline)? and do you have ETA on rope system? Thanks,
I use pro though It need to work on mobile and web as well... and I need to know if it is still supported by developer...
Is this plug in still supported?
Thank you guys your replies, @ LeftyRighty - I put it in "onCollosionStay" method, because I need to apply force when the object is in that...
Hi, I would like to push a rigidbody when the rigidbody stays in an area to certain direction, When I tried addForce It actually gradually...
Thank you Chris.. I will do that.
Hey SpookyCat, I have a mega shape object that use mega spline as a path in my scene, and I am trying to move one of knot by user input...
It cause same problem that I have, I am currently using Raycast and it works 85% of time. Problme is though it misses time to time and return...