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Not at all harsh, seems fair enough. But, if you knew someone and you trusted that person to speak for you, would you pay a certain amount so...
Hi, So, I speak to a lot of developers and the most mentioned subject is promoting your app keeping up with questions, etc from...
meta87 : Thanks, that worked :)
Just thought I'd expand on this to help you track it down. The problem only appears after playing and seems to only affect the previous mesh (not...
Hi, I'm getting a problem when I duplicate splines. They seem to be connected in some way as when I change the physics mesh on one, the previous...
Hi, I've been checking some things lately and while checking my normalised screen coordinates I might have discovered something. Forgive me if...
Ok, only other thing I can suggest is that you print out some debug info and see the vectors/floats you are using and see if they are to blame....
Check your drawcalls. This happened to me and my drawcalls were 70+. I'm prototyping so I have lots of bits floating around, I got my drawcalls...