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I'm not quite sure why async loading was broken because of WebGL. I mean, WebGL is still not multi-threaded. What's going on? How did you "fix it"?
You can lead a horse to water.
@bgolus Yeah, I looked at the compiled code and I'm fairly sure it gave me an aneurysm. Changing from world to tangent just to show world seems...
@bgolus Awesome advice as always. I haven't even though that you can simply change the compiled shader. Thank you very much.
I'm trying to write a surface shader where you can manually set the surface normal from a fixed3. These normals would be in world space. I...
Thank you for your answer. I can send you a scene, but it's fairly simple. Just set sun light to 8. Sky exposure really high so that it looks...
@bgolus Thank you very much. I overlooked that part due to my lack of understanding. This will come in handy in the future.
Thanks, that solved it.
How is the WebGL progress going?
Why are the splines using so many milliseconds of performance per Update frame? Even though they aren't doing anything? I have a scene where 30...
Hi I'm trying to make a custom tweak to the standard shader. For this I want to read a texture from the B channel of a texture but inputting it...
Would it be possible to invert the X and Z direction of the world when using Realistic uSky Timeline? Blender exports everything in the OpenGL...
Have you guys seen this comment in another thread?
Thanks for clearing that up. So I have to look inside the .cginc files and ignore the documentation. They are confusing to wade through. I'm just...
Is there a reason the manual example surface shader has object to world matrix conversions, whereas the custom shader has no object to world...
@jonas echterhoff I can't really get touch as input working in WebGL. It works great for UI elements, but OnMouseDown() or...
@DivergenceOnline I'm not criticizing you. It's just that I haven't purchased the asset myself yet, and would like to gauge the performance and...
@DivergenceOnline Have you used proxy meshes for the trees?
Could we keep this thread on topic? I know we all despise Apple and their hate of open real-time graphics.
Use a spellchecker ok? Then make a new thread when you have screenshots.