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I just sent a link to the project by email! ... Please help me find where it might be crashing!
I am using this function in my Update () This script is inside my Main Camera ... Still continues the "Crash" .... void Update () { if...
Yes, when a "gameObject" which is a "fruit" is instantiated other fruit can only be instantiated after 2 seconds "
When a "fruit" is instantiated, I want another "fruit" is only instantiated again after 2 seconds, the function "invokerepeting" not to use...
any ideia????
I'm trying to work with "Bitmap fonts" but I'm struggling to understand how it works ... I have two files a "png" and a file generated by a...
It really was not the "OpenFeint" that was crashing my game! Disable it and still crashing! I wonder how can I find out what might be crashing my...
So, but it happens that the "GameObject" appear only after an action, then could not use it This GameObject has the tag "fruta"...
I need a gameObject be instantiated "2 seconds" after the same "gameObject" be instantiated, wherever you see a "gameObject" after spending "2...
Thanks for your help, I did everything I asked ... but still closed! I'm using OpenFeint on my "Game", and I think that is what might be going...
How to use "Bitmap Fonts"? I have two files that I got to use on my game ... The first file is an extension. "Fnt" and the other file is an...
Can you tell me the reason?
Please help me, I'm going crazy with it! After a while my game closes unexpectedly, why? Console Error F/libc ( 2671): @@@ ABORTING:...
I have a variable in the game that is an "int" and I need my "gameObject" What is a "GUITexture" equals the "variable" public static int life =...
any idea?
Tks for Help!!
The code of the User DMAN is exactly what I need, but when I go to the next level and go back to the level where the "gameObject," this...
Do not be sorry, and thank you for trying to help me. I'll try to explain what is happening ... Imagine I have a "gameObject" and when I tap the...
I do not want to change a code of "level" in my game ... And yes know why when I put a "code" by changing the scale of "gameObject" it stops...