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Debería, realmente va a depender del equipo que lo va a correr. Hay versiones para móvil y para PC, y entiendo que si compras una pista en...
oh weird, would look into it, thanks for reporting it!
Should be possible, what errors you are getting? one thing is you can't have multiple IRDSManagers at the same time spawned, because those classes...
Hello, for the line render (the racing line show in play mode) you could try adjusting the actual markers that makes the racing lines and move...
not at the moment, but sounds interesting, but also not so simple to implement, as the shapes the track could have are pretty much infinite, so it...
Have you tried to reimport the package?
This would need to change the code on the interface script for RCC, you need to check where in the code is validating if the race has started and...
the direction is shown by the big arrow on middle of the lane, it does not uses the Unity Arrows that point all axes out, as that does not exist...
It auto sets the direction, from the starting point to the next point, that's how direction is calculated
Heyy @NGUYENTRAN197 sure I reply here, just that we have more activity on our discord channel, you can use the link on my signature on this reply...
In our case we disabled the SRP Batcher which in result prevents the crash, is the only work around we have found so far, which in our case the...
This is exactly what we are also facing but on Unity 2022.1.24f1, any work around to it?
hmm weird, try checking how the 2 third party asset scripts for road creation are doing it, one is for CiDy City generator and the other one is...
I know this could be really dumb question but just in case, did you process the road data using the process road button on ITSManager? that adds...
I just saw this, tolerance is for the spline creation/simplification, would have to take a look at it to be 100% sure
from the screenshot, it might be that you have less middle points far from those 3, and when the interpolation takes place that could happen, try...
This is related to not importing iRDS project settings that is causing the problem, try importing it to an empty project with all included project...
thats for users with super old version to be able to update to the latest version , if you are a new user, you shouldn't use that at all :)
I have started to see a similar issue on Linux, when ever i modify an Editor script i get this errors, after that every time I change any script...
Thats a bit complex i think, since would require been able to predict what would happen ahead of time, which is opposite to what physics in unity...