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I sent the e-mail, then decided others might have the same issue so thought it would have been better to post it here instead. Sorry about the...
SRDebugger used to work great for me. But I recently updated to Unity 5.6 (and I'm using the latest version of SRDebugger, 1.6.0), and now if I...
I wasn't sure which assembly was the culprit, so I just re-imported my entire project. It took ~2 hours (literally), but it worked! Thanks for the...
I should note that my end goal is to have a generic UI "ImagePulse" class with a few different options. I've attached the class here in-case...
LeanTween bug: I'm using LeanTween to pulse some text (fade alpha to 0, then back to 1, wait, then back to 0...). public RectTransform m_target;...
I figured out a workable solution for my case: 1) Make a parent game object that has the collider & rigid body 2) Now add two nested children to...
I have this same problem. Unfortunately the solution from tom1103 won't work for me since the objects I want to cast shadows are translating and...
Didi you ever figure this out? I'm having the same problem and posted the question here as well.
I am also experiencing this error in Unity 5.3.1p4. Was there ever resolution? Or does the latest version of Unity resolve it?
The code you wrote would work perfect for me, but the method signature doesn't support that: public void AddPoint(CameraPathPoint newPoint, float...
I started with checking the percentage on Update originally, but because I'm stopping the current path, assigning a new one, calling Reverse() and...
I have a game 'on rails' with checkpoints that get cleared as the player progresses. If they die, I want to have the camera path play in reverse...
For anyone else looking for an alternative, we ended up using iCloud PlayerPrefs AutoSync. It worked great for our needs and worked on tvOS as well.
Bummer. Does anyone know of an iCloud plugin that supports the new AppleTV (tvOS)? I e-mailed Prime31 about theirs but haven't heard back yet.
Seems great! I hope you get the ShaderLab export working :)
Forgive me if I am just missing it, but I have searched around and can't seem to find an answer: Does LeanTween support the ability to tween...
Did you ever figure out the "Non-Pie Binary Release" problem? I am dealing with the same thing. I saw this tech doc on it, but can't seem to find...
I agree. If you haven't already, please vote for native FREE Unity support here:...
I imported the Unibill project into Unity 5 and tried to run the unibillDemo scene. I was getting "!tag.empty()" errors, but these were fixed by...
Is there a way to overwrite a product id at runtime through code (rather then using the inventory window)? I want to use a compiler flag to change it.