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I was wrong. ECS is superior awesome cool feature.
ECS is fail. Better fast developing than program performance.
Unity developers, please remove 'internal' keyword in order to extend PrefabImporterEditor class
thx for link. But no way to extend PrefabImporterEditor, due to it is an internal class :(
anybody knows how to extend ".prefab" inspector GUI ?
I found way to fix it. As you can see, derived window RectTransform has different width/height. [ATTACH] [ATTACH] drawback: this settings saved...
why not to improve it? This is very important in order to create flexible ui based on new prefab system For example UIWindowBase ->...
- open project - select "UIWindowBase Variant" in inspector and enter to it prefab mode - in RectTransform, change "middle-center" anchors to...
cool beta support ! (no)
ok, how I can make custom logic on NEW prefab system ? I need custom button near "Open prefab"
I have some custom logic on inspector prefabs , which instantiates prefabs on specific parent and focuses on it via button,...
any proofs?
same problem. I go back to vs2015
its a bug same cast in both lines. First result of divide is FLOAT and placed to double (x) Second result of divide is FLOAT and placed to FLOAT...
I post screenshot as proof of breakpoint. I think this is bug, because unity have different behaviour than MSVS in same code [IMG]
what rounding errors in this case ? [IMG]
and how to explain this? Unity: [IMG] but in MSVC no problem
Unity: [IMG] MSVS: [IMG] so math error will accumulating how to deal with it ?
nothing works in latest unity
market: https://play.google.com/store/apps/details?id=com.iperov.BicycleWheelSimulator source:...