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Looking very nice ;)
you can add a script to prefab where on particular condition destroy that prefab.
Use this void Update() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit...
As I understand You want if user press "down" or "Left" button then same thing happen? like: if(Input.GetKeyUp("down")) {...
Try This using UnityEngine; using System.Collections; public class Test : MonoBehaviour { int count=0; bool count_false; //...
New Dropbox users, don’t worry! you can still create public folder on Dropbox by following the link https://www.dropbox.com/enable_public_folder,...
use this code using UnityEngine; using System.Collections; public class TEST : MonoBehaviour { public float vol; public bool...
if(Input.GetMouseButtonDown(0)) { var=true; } if(Input.GetMouseButtonUp(0)) { var=false; }
It can be done in both way. If you are using bullet script then simply use this code Destroy(gameobject,3.0f); If you want to destroy bullet in...
Destroy(bullet,3.0f);
Thanks Hiphish for your quick reply. Actually I need both type of snapping in my game. Grid Snapping Object to Object snapping(things sticking...
Is Object to Object snapping is possible using this plugin ?
Thanks for the Info
Hi hiphish, Can we use Grid framework for ios android?
Sorry kryber Now I can not help you more because I don't no how we play the animation in game object like cubes. I generally use .fbx file which...
Yes, you can't not check model setting in inspector from prefab . but you can check setting of model without prefab means when we import any model...
[attach]It is absolutely correct. I think problem may be in your animation. check model setting in inspector is it same as PNG
please declare rows,cols some more variable first then try
can you please check you model is it contains two animation or not? If Not please select model set animation in inspector.
Its working fine here one more thing please set Wrap.Mode = Default; in the inspector.