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I have built a unity game for VR (RPG Fitness VR). I don't have a huge number of users and so my personal testing of the app is impacting my...
Did you manage to find a solution to this?
Just added the package manager url option recommended above: com.unity.services.analytics But still not seeing analytics in the Services tab....
Thank you so much. Spent all yesterday evening puzzling over this. Kept ending up with the traditional Layers information. It worked a treat!...
I am using bitbucket on my project and so keen to keep unneeded assets out of my project. When I import assets from the Unity Asset Store, they...
Having the same issues...
Same issue here. Anyone found a fix?
An alternative that worked for me (might help out) is as follows. Slightly different example but hopefully makes sense: if (Physics.Raycast(ray,...
Same issue here on both iOS and Android. Might remove my tags and do collision detection based on names instead?
It sounds like Unity 2017.1.0b8 fixes this issue. Anyone know roughly when that leaves beta and goes live?
Building a VR app in Unity for iOS. Added the GvrEditorEmulator into my project and the images that are sent to each eye are far more different...