A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
[Reserved]
UPDATES Coming soon...
This is my first game that I've built from the ground up, so I am really looking for feedback on it. To put it simply: You're a fish and you try...
I have come to like the newest browser Vivaldi since it came out early April and have found that it runs pretty smooth given it's on version 1.1....
I have tried to workaround this problem, but by doing so I have come across a smaller problem. My workaround was to call a function from within...
I know it sounds like a dumb question, but it's been bothering me for some time now. I know how to use a for loop, but I don't know how to use it...
SOLVED! I did the later before reading your post. It turns out that all I had to do was remove the quotes from within the parenthesis like this:...
I want to clarify that I only get these compiler errors when I build to Android. Things work fine for WebGL and Standalone.
I'm getting 979 errors, so I can't list them all out, but here's an example of an error I get:...
NOTE: I write the variables as follows: var isPlayerDead : boolean; And I call a variable from another script as follows: function Update () {...
I am ready to release a demo of my project to my Android device. The problem is that when I set the platform to Android in the Unity build...
I'm about ready to release a demo of my project, but I need to get the objects to stay on screen no matter the resolution or aspect ratio. I have...
In my project, I was attempting to switch scenes when the player was no longer visible by any camera. So I used...
SOLVED! I found this page that answered my question. Here is the correct code: GetComponent<Rigidbody2D>().constraints =...
UPDATE IV: Unfortunately, the problem at hand still stands in 5.3.2f1. On a positive note, the fixes to unloading scenes will come in handy! :D
UPDATE III: Looking through the release patches for 5.3.1 and 5.3.2, I see some fixes that help me (particularly when it comes to unloading...
UPDATE II: I decided to test to see if I can at least read the value of the Freeze Rotation Y boolean and I get this in return: FreezePositionY...
UPDATE: Through more trial and error, I used this code: GetComponent.<Rigidbody2D>().constraints.FreezePositionY = true; And now I get this...
Alright, so this may sound like a stupid question, but it's not as simple as one would think. I semi-recently upgraded to Unity 5.3 and am trying...