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Kill it (Although i clicked "I need it" in the Poll for some reason unbeknownst to me
Who are you? Nicholas Francis, Unity founder What kind of game are you trying to build or would like to build? Hi production-value tablet...
We're running one on framebunker.com
We added a useful snippet of code to do an emulation of nested prefabs. It really helps with scene sanity...
FWIW, I've posted the slides to my talk over at the framebunker blog: http://framebunker.com/blog/static-sky-unite-presentation/
Small update: We're joined with an old-timer from IO Interactive. Here's an image from our latest progress: [attach] More info on our rendering...
Would prefer current as that way I can just assign my texture in the 3d app and it just works. Having to name materials in ever small model file...
If you google "sublime unity" you'll get instructions on how to get autocomplete build functionality. Ever since I got that working, I haven't...
Ok, so I've now tried a bunch of different things, and I've come to an impassé: What is the best way of creating a manager in Unity? Let's say...
I'd try with the grabpass and just sample it 4-8 times in the main pass - basically you get some blur, but not tons. Might just work ;)
A screenie from our lighting system. [attach] And some post about how we do this on an iPad: * Intro * Hybrid lighting explained Have fun!
When you're depending on image effects for lighting (e.g. HDR tonemapping) having to use the game view to see your levels is a real pain. I put...
Hi there. We added some stuff to our blog: How we deal with singletons –*this I know is an issue for many Unity developers, so here's our take...
After leaving Unity, me and Charles Hinshaw have been busy working on this little thing: [attach] It's a real-time tactical game for tablets....
The guy who made posted an earlier version here. GLSL source - should potentially be portable to a Unity projector....
Hi Imogen. Could you attach your project to a bug report and post the case #? I would very much like to take a look at this. Thanks, Nicholas
We're aware of some issues with this. Since we're not a Cocoa-based app, properly supporting the Retina Mac Pro is quite a task for us, so I'm...
While not directly relating to 4.0, there's been a lot of talk in the thread about the GUI. If you haven't seen it yet, I've posted an update...
Oh yeah, I also rewrote a large part of the old OnGUI-based system to be quite a bit faster: 3x (iOS, with GUILayout) 4x (Mac, with GUILayout)...
Let me give you a small update on the GUI system. It's a component-based system where every control is a component. All rendering is handled by...