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I cannot reproduce any issue and there is nothing that has changed in Rewired that would cause controller input to behave differently than...
Thanks. You're right, of course. So, I rolled back months until I passed a point where I was 100% it wasn't an issue before. Unfortunately, the...
So is there any way to implement this into a Unity WebGL game?
What is the reason you are using player.GetAxisDelta? There is no reason to use this for mouse input as mouse axis vales are always delta values...
Okay! I have another issue but hopefully someone has the answer! Here's a gif of my mouse movement, i click the button to run the game, move the...
When using the XRUIInputModule with "Enable Mouse Input = true" the mouse processing does not take multiple displays into account. I'm having...
Just wanted to chime in to let you all know that this is definitely an issue with high polling rates and a very, very long-standing browser bug...
I found a work around. For the record, polling with: if (t.phase == UnityEngine.InputSystem.TouchPhase.Moved) { .... } simply doesn't work. like,...
[MEDIA] You can see from the video what I mean. I've had about 7 people test and only one other person besides myself noted it. Seems like it's...
An issue with 8Khz mice was fixed on Windows Standalone in Unity 2021.2.0:...
...the issue by changing in Razer mouse control panel the mouse polling rate down to 1000 Hz, though I don't have the control panel installed atm...
You're using the Unity engine, so sooner or later you're going to have to break-down and use some of the hooks they provide. Polling mouse input...
This is a result of the Windows "feature": Accelerated Vertical Scroll, and "Accelerated Scroll" for non-microsoft mice. Unity SHOULD have...
Hello we just found a very annoying issue with the InputSystemUIInputModule's way of processing PointerEvents during ProcessPointerMovement, that...
Sorry for the very late response. I wrote this DLL myself for an old game I eventually cancelled. I only released this as the C++ code. Literally...
...Here is one example use case in the game Overwatch. Mouse polling rates are usually much higher than either fixed or dynamic ticks, and...
How do you change that polling rate? Does your mouse even support 4,000 updates per second? Most mice generate less than 1,000 updates per second,...
I am using 2022.1.22f1 with the Starter Assets Third Person example imported into an empty project. When running in the editor while my mouse is...
Hey that created very random problems with the player flying all over the place
Well to me a few things are off. You get a raycast position from the ground. Then you have a look direction which is the raycast position - the...