Unity Web Native player? HiggyB where you at?
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gregorypierce



Joined: 21 Jan 2008
Posts: 144

PostPosted: Wed May 19, 2010 6:01 pm    Post subject: Unity Web Native player? HiggyB where you at? Reply with quote
So I'm sitting here in GoogleIo and I'm surprised that I'm hearing about Unity and even. More surprised that there is something great going on with the web client. What's going on dude Smile is unity going to enable the web player output to WebGl or Canvas2D?
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skateborden



Joined: 01 Apr 2009
Posts: 3
Location: Athens, GA

PostPosted: Wed May 19, 2010 6:08 pm    Post subject: Reply with quote
Sounds like Unity is porting the web plugin to google's native client (let's you run C/C++ native code in the browser, but I'm guessing Chrome is the only browser that supports it). So this would mean that users that have Chrome wouldn't have to install the plugin, which is awesome if you are selling your game in the new Chrome App Store that google just announced.
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andrewgracie



Joined: 27 Apr 2010
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Location: Vancouver, BC

PostPosted: Wed May 19, 2010 6:53 pm    Post subject: Reply with quote
This would be a big win for unity if it does happen. However to break the masses would need to be on IE and Safari as often the users who are least likely to install a plugin are those users who remain on their pre-installed browsers.
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viniciuskr



Joined: 20 Nov 2009
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PostPosted: Wed May 19, 2010 7:32 pm    Post subject: this is amazing Reply with quote
chrome is the best browser today... and now it's better.
unity plugin native is awsome!
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Aras
Unity Graphics Developer


Joined: 07 Nov 2005
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Location: Unity Technologies, basement

PostPosted: Wed May 19, 2010 10:06 pm    Post subject: Reply with quote
skateborden is right; it's a very early WIP preview of Unity Native Client port (as usual: it's work in progress, no ship dates promised etc.).

Native Client is a technology by Google to enable native code to run in the browser, securely. They have a special compiler and special APIs to talk to the GPU, audio, input etc.

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ImaginaryHuman



Joined: 21 Mar 2010
Posts: 408
Location: USA

PostPosted: Wed May 19, 2010 11:59 pm    Post subject: Reply with quote
Interesting. So it's kind of like a virtual hardware platform that you have to compile for, use their API's etc. Nice. Beyond that I guess you aren't actually `recreating the web player to work as native`, but rather, creating a new native compilation (like a desktop app with modifications)?

Either way it sounds all very exciting and cool. Looks like Google is going to try to compete with Apple even more?

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gregorypierce



Joined: 21 Jan 2008
Posts: 144

PostPosted: Thu May 20, 2010 12:57 am    Post subject: Reply with quote
Saw the Unity team out here today on the GIO show floor and it is indeed that they are going to be using the chrome library for native operations to make it such that you simply won't need a plugin on chrome which is awesome (wonder how that will work on chrome os). Also had a chance to see unity3 first hand and it really just makes the wait seem so much harder. There was also a demo showing a similar demo to the latest iPhone demo (the one shown running on the1.7release) running on a tegra tablet from nokia and it looked and ran exceptionally well.

The new sandbox demo also looks so so good too. The wait for unity3 just got a LOT more harder.
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HiggyB
Unity Product Evangelist


Joined: 08 Dec 2006
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PostPosted: Thu May 20, 2010 6:37 am    Post subject: Reply with quote
And FWIW, I was busy at Google I/O all day, then am now working late tending to all the other "normal work" of my day. Wink
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jonaphin



Joined: 31 Dec 2008
Posts: 160
Location: Miami, FL

PostPosted: Thu May 20, 2010 5:04 pm    Post subject: Reply with quote
One of the goals of the native client is OS portability.

What does that mean for Unity? In other words, does it take us a step closer towards Linux support?

I would be very interested in knowing how far this "alpha-experimental-no-dates-out" test has taken you?

In any case, hats and wigs off to the Unity team! Your work is as stellar and admirable as It has ever been!

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jonas echterhoff
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Joined: 18 Aug 2005
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PostPosted: Thu May 20, 2010 5:24 pm    Post subject: Reply with quote
jonaphin wrote:

What does that mean for Unity? In other words, does it take us a step closer towards Linux support?


Yes. A very big step actually. In fact, the Lego Star Wars game Google is showcasing at the native client booth at the I/O conference right now has been tested on Linux (Ubuntu), and worked just fine!

It does, of course, require running a browser which runs native client (that is, Chrome, for the time being).
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jonaphin



Joined: 31 Dec 2008
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PostPosted: Thu May 20, 2010 5:29 pm    Post subject: Reply with quote
Jonas, that is ENORMOUS!
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killer1390



Joined: 06 Jun 2009
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PostPosted: Thu May 20, 2010 5:53 pm    Post subject: Reply with quote
Muah ha ha ha ha, now to inform the people of the linux thread that you guys are a million steps further than you were last month.
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gregorypierce



Joined: 21 Jan 2008
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PostPosted: Thu May 20, 2010 6:11 pm    Post subject: Reply with quote
Wait wait wait..... so if unity supports native client and android. In addition google tv is based on android and chrome does that mean we get unity apps on the big screen without the console?

Sweet merciful crap!
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jonas echterhoff
Unity Developer


Joined: 18 Aug 2005
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PostPosted: Thu May 20, 2010 7:07 pm    Post subject: Reply with quote
gregorypierce wrote:
Wait wait wait..... so if unity supports native client and android. In addition google tv is based on android and chrome does that mean we get unity apps on the big screen without the console?

Sweet merciful crap!


While we haven't yet gotten our hands on any of this, as Google TV is based on Chrome, and will likely support native client, I would assume that our NaCl port will "just run" on that platform, eventually.
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jonaphin



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PostPosted: Thu May 20, 2010 7:09 pm    Post subject: Reply with quote
Jonas, have you heard about any sort of support for native client on other major browsers?
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