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Leepo

Joined: 09 Mar 2008 Posts: 485 Location: The Netherlands
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Posted: Wed Jan 20, 2010 10:58 pm Post subject: House of the Future (+source code) |
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For a multimedia master course at Amsterdam(Intelligent multimedia technology) I've been integrating quite a few fancy techniques in a unity project. I'm hereby releasing the source code in the hope it might be useful to someone
The goal was to interconnect multimedia, I did this by building a virtual house with a few interesting technologies:
Cinema room
o (streaming) audio+video
Audio visualisation
o Random computer generated "music"
Augmented reality
o Simple webcam interaction (UnityAR plugin)
Image gallery
o Streaming today's image results to the virtual gallery (google image search: "DD-MM-YYYY")
Wii remote
o See wii remote movements in-game (UniWii plugin)
Twitter
o See 'M2HGames' latest tweets in-game (Twitter JSON data)
Stocks
o Keep an eye on your favourite stocks (google finance data)
Community websites
o Since users need to authorize community website applications, this room is simply opening the website Hyves.nl or Facebook.com. No fancy features.
Demo
A webplayer(10Mb): http://m2h.nl/simpleprojects/House.html
Source code
For inspiration and maybe learning something simple, the source code of this project can be downloaded here:
http://m2h.nl/#Unity%20game%20developer%20resources
Thanks go to the creators of UniWii and UnityAR for the Wii&AR plugins. _________________ Mike Hergaarden - M2H Game Studio - http://twitter.com/M2Hgames
Unity 3D game portal: Wooglie.com
Free Unity resources/projects M2HCulling, Networking tutorial and more |
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Discord

Joined: 19 Mar 2009 Posts: 870 Location: Alabama
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Posted: Thu Jan 21, 2010 2:20 am Post subject: |
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Very cool, thanks for sharing. It didn't pick up my webcam though. Is that something you are supposed to configure? _________________ Dream Trip |
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Leepo

Joined: 09 Mar 2008 Posts: 485 Location: The Netherlands
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Posted: Thu Jan 21, 2010 9:59 am Post subject: |
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Thanks. No the webcam should work out of the box. The webcam&wii mote don't work in the webplayer though, maybe thats the problem? If you run the project in the editor/standalone it should all work. _________________ Mike Hergaarden - M2H Game Studio - http://twitter.com/M2Hgames
Unity 3D game portal: Wooglie.com
Free Unity resources/projects M2HCulling, Networking tutorial and more |
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wizardious

Joined: 31 Dec 2009 Posts: 85
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Posted: Mon Jan 25, 2010 7:53 pm Post subject: |
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Neat, I really like the idea of connecting the house to the outside world. And thanks for releasing the code so people like me can learn.  |
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TornadoTwins

Joined: 21 May 2008 Posts: 279
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Dano
Joined: 07 Nov 2009 Posts: 39
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Posted: Fri Feb 19, 2010 4:04 pm Post subject: |
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| Thank you, some really interesting concepts here which will help me with my ongoing projects. |
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Kristalghost
Joined: 28 Jan 2010 Posts: 38
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Posted: Fri Feb 26, 2010 11:30 am Post subject: |
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It won't detect my iSight webcam and I get a ton of errors :s
most errors were for wii remote that I deleted then.
now I'm still getting allot of error about shaders and dll's that don't work.
where do I have to place the data map because the text file wasn't clear.
thanks in advance,
Kristalghost |
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magichere
Joined: 02 Sep 2009 Posts: 3
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Posted: Mon Jun 07, 2010 3:54 pm Post subject: the ar could not run in standalone mode |
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I found that the unityar could not run in standalone either .
I don`t know how to resolve it .. i saw there is someone has the same problem with me ..
is there anyone can run well in standalone mode ? _________________ Your work is a pen,Your life is a poem。To find a pen ,draw your life . |
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Vinícius Sanctus

Joined: 14 Dec 2009 Posts: 50 Location: Brazil
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Posted: Sat Jun 19, 2010 2:55 am Post subject: Pro only? |
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You already tought me all i know about unity networking, i hope i can run this project and learn all about web/wii stuff. Hugs and thx for be the mighty shearer! _________________ Server Status : OFF
Game Links:
(Always up-to-date but may be down)-> http://its-a-trap.no-ip.org
(Secure 24/7 but not that updated)-> http://example-games.webs.com/GameEx.html
<Unity Showcase Game> Medieval 3rd Person Action Game MULTIPLAYER!
"Your feedback gives me the proper fuel to continue my work"
Please comment. |
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Hitterman
Joined: 21 Aug 2010 Posts: 11
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Posted: Sat Aug 21, 2010 4:00 pm Post subject: |
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Excellent! I really liked the shading effects and lighting.
One question, can I please use this in my game? I'll surely credit you in credits section. _________________ www.MichaelJackson.com |
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sonicviz
Joined: 19 May 2009 Posts: 60 Location: Tokyo
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Posted: Fri Aug 27, 2010 2:42 am Post subject: |
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Hi,
I loaded this up in Unity3 Beta 6 for a look but I get
"Assets/Scripts/LoadPaintings.js(1,1): BCE0172: `UnityScript.Scripting.IEvaluationDomainProvider' interface member implementation must be public or explicit." as well as cheetah 3d and max import errors (I don't have either on my win 7 desktop or mac laptop)
I can't find any info on UnityScript.Scripting.IEvaluationDomainProvider in the scritping guide or www class help.
Any clues?
ty! |
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