House of the Future (+source code)

 
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Leepo



Joined: 09 Mar 2008
Posts: 485
Location: The Netherlands

PostPosted: Wed Jan 20, 2010 10:58 pm    Post subject: House of the Future (+source code) Reply with quote


For a multimedia master course at Amsterdam(Intelligent multimedia technology) I've been integrating quite a few fancy techniques in a unity project. I'm hereby releasing the source code in the hope it might be useful to someone

The goal was to interconnect multimedia, I did this by building a virtual house with a few interesting technologies:

    Cinema room
    o (streaming) audio+video
    Audio visualisation
    o Random computer generated "music"
    Augmented reality
    o Simple webcam interaction (UnityAR plugin)
    Image gallery
    o Streaming today's image results to the virtual gallery (google image search: "DD-MM-YYYY")
    Wii remote
    o See wii remote movements in-game (UniWii plugin)
    Twitter
    o See 'M2HGames' latest tweets in-game (Twitter JSON data)
    Stocks
    o Keep an eye on your favourite stocks (google finance data)
    Community websites
    o Since users need to authorize community website applications, this room is simply opening the website Hyves.nl or Facebook.com. No fancy features.


Demo
A webplayer(10Mb): http://m2h.nl/simpleprojects/House.html

Source code
For inspiration and maybe learning something simple, the source code of this project can be downloaded here:
http://m2h.nl/#Unity%20game%20developer%20resources

Thanks go to the creators of UniWii and UnityAR for the Wii&AR plugins.

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Discord



Joined: 19 Mar 2009
Posts: 870
Location: Alabama

PostPosted: Thu Jan 21, 2010 2:20 am    Post subject: Reply with quote
Very cool, thanks for sharing. It didn't pick up my webcam though. Is that something you are supposed to configure?
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Leepo



Joined: 09 Mar 2008
Posts: 485
Location: The Netherlands

PostPosted: Thu Jan 21, 2010 9:59 am    Post subject: Reply with quote
Thanks. No the webcam should work out of the box. The webcam&wii mote don't work in the webplayer though, maybe thats the problem? If you run the project in the editor/standalone it should all work.
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wizardious



Joined: 31 Dec 2009
Posts: 85

PostPosted: Mon Jan 25, 2010 7:53 pm    Post subject: Reply with quote
Neat, I really like the idea of connecting the house to the outside world. And thanks for releasing the code so people like me can learn. Very Happy
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TornadoTwins



Joined: 21 May 2008
Posts: 279

PostPosted: Thu Feb 18, 2010 2:41 pm    Post subject: Reply with quote
Awesome stuff man, really really cool!
Thanks for sharing.

How did you get the shaders all fuzzy and dreamy looking?

-TT

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Dano



Joined: 07 Nov 2009
Posts: 39

PostPosted: Fri Feb 19, 2010 4:04 pm    Post subject: Reply with quote
Thank you, some really interesting concepts here which will help me with my ongoing projects.
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Kristalghost



Joined: 28 Jan 2010
Posts: 38

PostPosted: Fri Feb 26, 2010 11:30 am    Post subject: Reply with quote
It won't detect my iSight webcam and I get a ton of errors :s
most errors were for wii remote that I deleted then.
now I'm still getting allot of error about shaders and dll's that don't work.
where do I have to place the data map because the text file wasn't clear.

thanks in advance,
Kristalghost
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magichere



Joined: 02 Sep 2009
Posts: 3

PostPosted: Mon Jun 07, 2010 3:54 pm    Post subject: the ar could not run in standalone mode Reply with quote
I found that the unityar could not run in standalone either .
I don`t know how to resolve it .. i saw there is someone has the same problem with me ..

is there anyone can run well in standalone mode ?

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Vinícius Sanctus



Joined: 14 Dec 2009
Posts: 50
Location: Brazil

PostPosted: Sat Jun 19, 2010 2:55 am    Post subject: Pro only? Reply with quote
You already tought me all i know about unity networking, i hope i can run this project and learn all about web/wii stuff. Hugs and thx for be the mighty shearer!
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Hitterman



Joined: 21 Aug 2010
Posts: 11

PostPosted: Sat Aug 21, 2010 4:00 pm    Post subject: Reply with quote
Excellent! I really liked the shading effects and lighting.

One question, can I please use this in my game? I'll surely credit you in credits section.

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sonicviz



Joined: 19 May 2009
Posts: 60
Location: Tokyo

PostPosted: Fri Aug 27, 2010 2:42 am    Post subject: Reply with quote
Hi,
I loaded this up in Unity3 Beta 6 for a look but I get
"Assets/Scripts/LoadPaintings.js(1,1): BCE0172: `UnityScript.Scripting.IEvaluationDomainProvider' interface member implementation must be public or explicit." as well as cheetah 3d and max import errors (I don't have either on my win 7 desktop or mac laptop)

I can't find any info on UnityScript.Scripting.IEvaluationDomainProvider in the scritping guide or www class help.

Any clues?

ty!
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