App Rejected due to usage of Private API RESOLVED
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dendrophile
Unity QA Engineer


Joined: 02 Jun 2009
Posts: 92
Location: Unity HQ/UK

PostPosted: Thu Nov 12, 2009 11:31 pm    Post subject: App Rejected due to usage of Private API RESOLVED Reply with quote
Guys,

Just wanted to flag up that the issue some of you have faced with Apple rejecting your apps is resolved. We have version 1.5.1 ready to be released and this removes the two APIs that Apple have got more strict about.

Regards,
Graham
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iphonefreak



Joined: 25 Feb 2009
Posts: 143

PostPosted: Thu Nov 12, 2009 11:37 pm    Post subject: Reply with quote
Great news. Any idea when 1.5.1 will be released? I wanted to submit my app. this weekend. Thanks.
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JRavey



Joined: 12 May 2009
Posts: 186

PostPosted: Thu Nov 12, 2009 11:46 pm    Post subject: Reply with quote
Oh, this is good news. I tweaked some stuff while waiting, but would rather have my app on the store and these tweaks in 1.1! Either way, I am happy to hear that this has been resolved.

Despite the hard time I am giving you, good support is one reason why I like UT.
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JTBentley



Joined: 30 Jun 2009
Posts: 931

PostPosted: Fri Nov 13, 2009 12:22 am    Post subject: Reply with quote
Excellent news, we were also just afflicted with this bug.

[EDIT]
Rephrased..
It is excellent news that Unity have fixed this problem, because we were also just afflicted with this bug.

Smile

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Moondog90210



Joined: 12 Oct 2008
Posts: 142
Location: Singapore

PostPosted: Fri Nov 13, 2009 3:31 am    Post subject: Reply with quote
I too was planning on submitting this weekend - I guess not now. Any idea when us mear mortals without the 1.5.1RC will see the update?
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AndreaMNZ



Joined: 09 Oct 2008
Posts: 187
Location: Italy

PostPosted: Fri Nov 13, 2009 12:06 pm    Post subject: Reply with quote
Great to know that is solved,

But one our important app is waiting for approval and it was builded with 1.5.0
The Big Problem is that we have a national tv presentation of that app in next days.

What do you suggest?
wait for a approval or are you sure we will be rejected?

Thank you

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Tempest



Joined: 10 Dec 2008
Posts: 939
Location: Hamburg, Germany

PostPosted: Fri Nov 13, 2009 12:19 pm    Post subject: Reply with quote
I would recommend waiting, though I'm not anyone official. Whatever Apple is scanning for is catching everyone. I doubt if you submitted now, before the fix, Apple would miss it. Your app wouldn't likely even enter the review process before the fix came out, so at that point you could resubmit (and go to the bottom of the queue) with the fixed version, or wait for the likely rejection.

As for the demonstration, though it probably isn't desirable, you could do an adhoc distribution for demonstrative purposes. Apple doesn't have anything approval system for those at all, but you won't be in the App store.

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AndreaMNZ



Joined: 09 Oct 2008
Posts: 187
Location: Italy

PostPosted: Fri Nov 13, 2009 12:27 pm    Post subject: Reply with quote
Thank you for suggestion.

We have already several Ad hoc devices running the app.

The problem is that if we will have national tv presentation without the app available on the store we will miss a very important opportunity.

I hope Apple will not reject the app!

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Wozik
Unity QA


Joined: 10 Apr 2009
Posts: 330
Location: Vilnius, LT

PostPosted: Fri Nov 13, 2009 12:49 pm    Post subject: Reply with quote
Yes, people, that's awfully painful to hear. Now we're working days and nights to polish next Unity iPhone release until it is shippable. The plan is to release RC2 today and final version next week. That's the optimal path, no one knows what will really happen.

Everyone eager to get their hands on pre-release version should mail me directly at oleg@unity3d.com

Now I have a queue of RC1 requests, but I feel it is better to answer people in 6 hours with links to RC2 rather then immediately but with links to RC1.
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Wozik
Unity QA


Joined: 10 Apr 2009
Posts: 330
Location: Vilnius, LT

PostPosted: Mon Nov 16, 2009 2:35 pm    Post subject: Reply with quote
If anything related to the issue is not clear, please read our blogpost.
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iCOOLgeeks



Joined: 22 Mar 2009
Posts: 64
Location: Clearfield, UT

PostPosted: Wed Nov 18, 2009 7:02 am    Post subject: Reply with quote
It's now "Next Week"... is that 1.5.1 update coming soon? I just got rejected myself on this problem. So I'm a little anxious to resubmit.
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Wozik
Unity QA


Joined: 10 Apr 2009
Posts: 330
Location: Vilnius, LT

PostPosted: Wed Nov 18, 2009 10:05 am    Post subject: Reply with quote
It is. We're preparing website and other things for release. If you want to get your hands on the fresh build ASAP, please drop me email to oleg@unity3d.com
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mantasp
Unity iPhone Developer


Joined: 13 Nov 2008
Posts: 208

PostPosted: Wed Nov 18, 2009 10:26 am    Post subject: Reply with quote
Both Star Wars Trench Run and Ravensword (http://itunes.apple.com/us/app/ravensword-the-fallen-king/id335594384?mt=8) were resubmitted with Unity iPhone 1.5.1 and are on the AppStore now!

Both "high priced": $4.99 and $6.99. Both immediately went to TOP100: #13 and #37! (http://appshopper.com/bestsellers/games/paid)

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InternetCodesmith



Joined: 29 Oct 2009
Posts: 12

PostPosted: Wed Nov 18, 2009 4:27 pm    Post subject: Reply with quote
Congratulations on Ravensword...but curse you for another $7.00 out of my wallet! Wink
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langju



Joined: 01 Jul 2009
Posts: 39

PostPosted: Wed Nov 18, 2009 7:20 pm    Post subject: Re: App Rejected due to usage of Private API RESOLVED Reply with quote
dendrophile wrote:
Guys,

Just wanted to flag up that the issue some of you have faced with Apple rejecting your apps is resolved. We have version 1.5.1 ready to be released and this removes the two APIs that Apple have got more strict about.

Regards,
Graham


hello,

what code is using these 2 API ? What we should avoid in order to don't be rejected by the appstore during time 1.5.1 is not release ??

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