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Per

Joined: 25 Jun 2009 Posts: 169
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Posted: Tue Mar 09, 2010 1:50 am Post subject: |
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Looks a nice update for sure. I have one request though, please make sure that the documentation is really really good, doesn't assume anything, covers C# example code, more Shaderlab specific stuff and beginners guides/tutorials with common pitfalls to avoid.
Give us lots of smaller mini tutorials too as well as the major project based ones, maybe even wikify the documentation so the users can add support for each other (or at least post comments on the main docs, like the Adobe documentation). |
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dreamora
Joined: 05 Apr 2008 Posts: 13630 Location: Zürich, Switzerland
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Posted: Tue Mar 09, 2010 1:52 am Post subject: |
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| nicholas wrote: | | We have a super awesome new lightmap mode that is new in beast, called dual lightmaps. This lets us do realtime shadowed lights + (bounce lights + bake only lights) up close and lightmapped only lights far away. This technique looks awesome and has great performance characteristics, especially for scalability you can just change the distance where lightmaps start. |
Sweet
does the new light system capabilities also include something like Light Grids from Trinigy Vision with static lights basically creating "light voxel areas" which then color dynamic objects getting into this static environments?
Or will only dynamic lights impact dynamic objects? _________________ Contract work: Past work, experience, technologies
Blog: UnityVersum |
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HiggyB Unity Product Evangelist

Joined: 08 Dec 2006 Posts: 6131 Location: San Francisco CA USA
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Posted: Tue Mar 09, 2010 1:54 am Post subject: |
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| Redbeer wrote: | I just bought iphone basic when you had the sale over the new year on 12/31/09. Had I known a new version was going to hit this soon, and be offered at a "larger" discount, I would have waited and bought it for less $300 "total", instead now I get the pleasure of spending more, two months later to "upgrade" $320 + $100 = $420 "total".
Honestly, this is a good product, and you seem like good people, but it bugs me to no end when companies do this...have a sale, then a relatively short time later...new version!...for the low, low price of less than you just paid...only for a limited time though! |
If we never announced this until a month before release and that happened this summer would you feel this way? (pretend you heard nothing until July and we said 'coming by end of summer', how would you feel then?) Or would you have been happy with your purchase and merrily be on your way? If you would have been happy how has that changed just because we decided to put it on sale early and grant pre-release access?
And regardless, I'm truly sorry if you feel frustrated but no matter how we do this someone will fall outside of whatever opportunity window we might offer. That shouldn't be used as a foil to convince us to not do end of year rebates nor to dissuade us from what we feel is a good customer opportunity in pre-purchasing this far in advanced and getting build access later. People always complain they want more info and more access, we're here doing just that...
| Redbeer wrote: | | Is there some sort of a free/more deeply discounted upgrade for those that just bought into this product recently? |
Other than what's publicly offered now? No. For anyone that can avoid being to caustic you might try pinging me directly with a decent email/PM and explain your situation and I can see what's possible.
| rgalvao wrote: | | Ok. But I didn´t understand why I can order Unity iPhone (Basic) 3.x for $100 using my serial number. |
Are you saying the store was offering you a way of upgrading just an iPhone license and not an underlying Unity license? If so then let me know what option(s) you clicked so I can check that out. The only time what you're describing should be possible is for someone that has Unity [free] with Unity iPhone Basic added-on, in that case the upgrade is to Unity [free 3.x] with Unity iPhone and in that case the price you cited is ok, but that shouldn't work if your underlying license is Unity Pro (with whatever iPhone add-on you might have).
| xandeck wrote: | | This part I did not see around here (maybe I missed, but...)... HiggyB, the shadow performance will be better? |
Nothing to share on that just yet, we'll be offering more and more information about the 3.0 release, including information about current features and how they might be improved later on.
| MrBodean wrote: | It says unified, so this is what I want to figure out. Right now I have Unity Pro, but want to build for the ipad, not really interested in the iphone, but for ipad support, will I also need to buy a copy of the unity iphone pro? or is that part on the normal Unity Pro. Not exactly sure what the unified means  |
Unified means just that, take Unity and Unity iPhone and instead of being two apps they're going to be one. You will still need to buy a Unity iPhone add-on license though as iPad support is part of that add-on license.
| Jessy wrote: | | I've been reading on Aras's (Aras' ?) blog about a Cg -> GLSL converter. Which, presumably, would be useful for Unity iPhone, given the screenshots with pixel shaders in action. Do we have any word on what language is being used in that upcoming demo, and what the standard will be going forward with iPhone/Android/Mac development? I can understand UT's desire to push Cg, so, for example, if someone writes a cool shader, it can go on the Wiki, and everyone can use it, but I'm going to want to use GLSL if I can do more with it on the platforms I care about. |
No, I don't have anything to share on that sorry. If you want any details I can ask but I might only come back with "more info later"...
| Danneman wrote: | | Also, how efficient is deferred lightning? By the description it sounds as if it would make lightmapping unnecessary in an iphone game, but since youve licensed the beast lightmapping Im assuming my assumption is presumptuous? |
I think it is a presumptuous assumption. Neither are a single golden solution in all cases so having both will let you decide what's best for your game, the platform(s) you're targeting, etc.
| Quietus wrote: | | 1) You referenced a minor point update. Is there going to be a concerted effort to resolve all those major and minor outstanding bugs in this release for those who decide to delay upgrading? Any estimated time frame on this besides "sometime before summer?" |
I referenced a possibility of one, we're doing a dangerous dance there as we have to balance that against 3.0 plans of course. And I would never say "we'll sort ALL major and minor bugs", there will be some carry over so don't set the expectations unrealistically high. And lastly, no, no time estimates just yet as I've not even committed to that release happening.
| Quietus wrote: | | 2) I see that MonoDevelop is going to be the new editor of choice. That's awesome news, but what does that mean for us cretins who still prefer to use UnityScript? Can we expect some language parity such as preprocessor directives and other enhancements as well as intellisense? |
It's called JavaScript officially and your life won't change at all, certainly not for the worse and quite possibly for the better. More details on what all is involved in that transition will come later.
| TimViana wrote: | | Any news about the unity editor api? will it be more flexible? how easy will it be to create unity editor extensions? |
Nothing to share on that as of today, we're only discussing the feature areas in the announcement, everything else gets a "more details later" response.
| iphonedev wrote: | I put in iPhone basic on order. Then next page put s/n in and changes info and changes price to $100.
Then review order get this error.
This serial number entered is not for the required product. The required product was Unity v3.x, but the entered serial is for Unity v2.x.
So how do you upgrade a iPhone Basic s/n? |
Our store is currently not able to do upgrades of Basic licenses, a few things are amiss and we'll get those sorted long before builds are available.
| Nekharoth wrote: | | One quick question - though I know this might be answered by the full announcement of all new features - has Mono been upgraded to the latest version - 2.6? |
I answered that earlier in this very thread, we'll be updating to Mono 2.6.x for this release.
| RobbieDingo wrote: | | I have UTPro & UTiPhoneAdvanced, but no money, can I have this for free if I say please? (well, you gotta try!). |
Nice try, but no.
| NickAVV wrote: | | I wonder how much a Unity Android license will cost..? |
Costs and licensing information will come out later, hang in there! _________________ Tom Higgins - Product Evangelist at Unity Technologies ApS
http://unity3d.com | http://blogs.unity3d.com
Want to discuss my avatar? Do it here.
UNITE 2010, Save the Date: Nov. 10-12 in Montreal! |
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WinningGuy

Joined: 10 Aug 2009 Posts: 631
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Posted: Tue Mar 09, 2010 2:01 am Post subject: |
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Boo for iPhone!
ahem... I mean...
Boo for iPhone? _________________ Animators create LIFE.
Talk about games... or anything, at http://www.gamertype.com |
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HiggyB Unity Product Evangelist

Joined: 08 Dec 2006 Posts: 6131 Location: San Francisco CA USA
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Posted: Tue Mar 09, 2010 2:02 am Post subject: |
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| rawrman2381238 wrote: | | I am a little confused with the new pricing system and the new names...... |
The only name change is that Unity iPhone Basic will now be known as Unity iPhone, and Unity iPhone Advanced will now be known as Unity iPhone Pro. So:
Unity / Unity Pro
Unity iPhone / Unity iPhone Pro
| rawrman2381238 wrote: | I have unity pro and iphone basic
what will my total cost to upgrade be? |
$600, if you pre-purchase. All of the store's prices are pre-purchase discount prices (example: the Pro upgrade is $500 now, the "normal" price will be $750).
| CocoaPod wrote: | | I have iPhone Basic and I want to upgrade to iPhone 3. I entered serial number and the price changes to $100. But I can't get past Review Order. It's said something about the "required serial is for Unity 3.x, the serial entered was for Unity 2.x." This doesn't make sense since the serial I purchased is for IPhone Basic. Is the order page broken? |
See my answer just above, it's a store glitch we have to address.
| Per wrote: | Looks a nice update for sure. I have one request though, please make sure that the documentation is really really good, doesn't assume anything, covers C# example code, more Shaderlab specific stuff and beginners guides/tutorials with common pitfalls to avoid.
Give us lots of smaller mini tutorials too as well as the major project based ones, maybe even wikify the documentation so the users can add support for each other (or at least post comments on the main docs, like the Adobe documentation). |
Documentation improvements are going to be a part of this update as always. As to the second bit that's a longer term effort that we've discussed a lot (user comments in docs) but I don't know that you should expect for 3.0. _________________ Tom Higgins - Product Evangelist at Unity Technologies ApS
http://unity3d.com | http://blogs.unity3d.com
Want to discuss my avatar? Do it here.
UNITE 2010, Save the Date: Nov. 10-12 in Montreal! |
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kenlem

Joined: 16 Oct 2008 Posts: 687
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Posted: Tue Mar 09, 2010 2:02 am Post subject: |
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This update is filled with awesome. _________________ Unity Pro + iPhone Advanced |
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Amon

Joined: 18 Oct 2009 Posts: 97 Location: London, England
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Posted: Tue Mar 09, 2010 2:17 am Post subject: |
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I have Unity Pro 2.6. I just tried purchasing Iphone for $300 but it says my serial is for the wrong version of unity.
I know Higgy said it's a store glitch with others but is it the same for this type of purchase? _________________ http://www.amon.co
May the sky never fall on your head.
Devtools: Unity Pro - BlitzMax - Carrara 8 Pro - Hexagon 2.2.5 - Blacksmith 3D Paint |
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tau
Joined: 15 Dec 2008 Posts: 113
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Posted: Tue Mar 09, 2010 2:20 am Post subject: |
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I guess, with the advanced lightmap generation, there will be 2 types of lights in Unity: realtime and helper lights?
Helper lights are for generating lightmaps only and not visible in the scene at run-time.
Realtime lights are used for dynamic lightning.
Am I guessing right? _________________ Tau Powered - ramblings about software and game development
My Twitter - follow me on Twitter, it could be interesting sometimes  |
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dreamora
Joined: 05 Apr 2008 Posts: 13630 Location: Zürich, Switzerland
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Posted: Tue Mar 09, 2010 2:21 am Post subject: |
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If you upgrade unity Pro it will work.
I'm not sure if you will be able to upgrade the Unity Pro addon without upgrading Unity Pro itself. _________________ Contract work: Past work, experience, technologies
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dreamora
Joined: 05 Apr 2008 Posts: 13630 Location: Zürich, Switzerland
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Posted: Tue Mar 09, 2010 2:23 am Post subject: |
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| tau wrote: | | Am I guessing right? |
by the wording of nicholas 1 page up yeah
Though they seem to call it lightmapped only lights _________________ Contract work: Past work, experience, technologies
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Amon

Joined: 18 Oct 2009 Posts: 97 Location: London, England
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Posted: Tue Mar 09, 2010 2:25 am Post subject: |
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@dreamora
But I don't need 3.0 yet as it's not even available. I need iPhone for my game now though. _________________ http://www.amon.co
May the sky never fall on your head.
Devtools: Unity Pro - BlitzMax - Carrara 8 Pro - Hexagon 2.2.5 - Blacksmith 3D Paint |
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HiggyB Unity Product Evangelist

Joined: 08 Dec 2006 Posts: 6131 Location: San Francisco CA USA
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Posted: Tue Mar 09, 2010 2:25 am Post subject: |
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| Amon wrote: | | I have Unity Pro 2.6. I just tried purchasing Iphone for $300 but it says my serial is for the wrong version of unity. |
The "problem" here is that we're only pre-selling Unity 3.0 licenses so via the store you'd have to upgrade your Pro to version 3.0 and then add on Unity iPhone. If you want the pre-purchase discounted pricing then you have to go with the new version across the board. If however you just want to buy a current Unity iPhone Basic add-on then contact sales (sales@unity3d.com) and I'm sure they can help with that at the normal price of $399.
| tau wrote: | | Am I guessing right? |
I don't know that you're quite on track exactly but details will come out as we move along so just know that lightmapping is coming in some way.  _________________ Tom Higgins - Product Evangelist at Unity Technologies ApS
http://unity3d.com | http://blogs.unity3d.com
Want to discuss my avatar? Do it here.
UNITE 2010, Save the Date: Nov. 10-12 in Montreal! |
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dreamora
Joined: 05 Apr 2008 Posts: 13630 Location: Zürich, Switzerland
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Posted: Tue Mar 09, 2010 2:26 am Post subject: |
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| Amon wrote: | @dreamora
But I don't need 3.0 yet as it's not even available. I need iPhone for my game now though. |
Though Unity iPhone / Unity iPhone Pro aren't available too, only Unity iPhone Basic / iPhone Advanced
But I see what you are after yeah. didnt think about the "i don't have anything but want to buy it now" situation, only about the upgrade situation. _________________ Contract work: Past work, experience, technologies
Blog: UnityVersum |
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Amon

Joined: 18 Oct 2009 Posts: 97 Location: London, England
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Posted: Tue Mar 09, 2010 2:29 am Post subject: |
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Ahh! I guess I'll wait. It's only really till the end of the month then I'll upgrade to 3.0 and iphone.  _________________ http://www.amon.co
May the sky never fall on your head.
Devtools: Unity Pro - BlitzMax - Carrara 8 Pro - Hexagon 2.2.5 - Blacksmith 3D Paint |
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dreamora
Joined: 05 Apr 2008 Posts: 13630 Location: Zürich, Switzerland
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Posted: Tue Mar 09, 2010 2:38 am Post subject: |
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| Amon wrote: | Ahh! I guess I'll wait. It's only really till the end of the month then I'll upgrade to 3.0 and iphone.  |
Similar here, though I'll wait till there is some info on the Asset Server future so I know if it makes sense to upgrade (if it remains as it is, the answer for me even at $100 is no I have SVN and Filehamster Enterprise with a setup team project and the Asset Server doesn't add me anything I don't have already have)
I expected Unity to get the 3.0 upgrade post 2.6 within the first 8 months of 2010 so I luckily already have the money saved for it. expected unity iphone to require an upgrade for the ubermerge too so nothing shocking on that end for me.
What is good is that I was assuming that my current savings are insufficient, yet I'm only low by $100 basically  _________________ Contract work: Past work, experience, technologies
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