Blue Galaxy WIP
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capnbubs



Joined: 26 Jan 2009
Posts: 24

PostPosted: Fri Apr 17, 2009 3:29 pm    Post subject: Blue Galaxy WIP Reply with quote
This is an early build of a project I'm working in my spare time to help me learn Unity.

Blue Galaxy WIP

I'm using the Locomotion system to drive the player characters animations.

I'm currently looking for a programmer to help me create a fully fledged game. I'm learning to script at an amateur level but I don't want to try and do too much on my own at the expense of the quality of the game.

Let me know what you think Smile

If any programmers are interested in possibly teaming up please send me an IM.
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VegasDev



Joined: 08 Jan 2008
Posts: 33
Location: Las Vegas, NV USA

PostPosted: Fri Apr 17, 2009 4:26 pm    Post subject: Reply with quote
That's pretty friggin sweet. I'm really looking forward to what you do with this.
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PhilipV



Joined: 25 Aug 2008
Posts: 86
Location: in-front-of-the-mac; Italy

PostPosted: Fri Apr 17, 2009 4:52 pm    Post subject: Reply with quote
I love this, really great (finally we see a webplayer build of this project....)

I also sent you a PM regarding a possible collaboration, as i am a coder, unfortunately, without any art skill.

Philip
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theinfomercial



Joined: 09 Sep 2008
Posts: 525
Location: Happy Land!!!

PostPosted: Fri Apr 17, 2009 5:59 pm    Post subject: Reply with quote
Great scene, great optimization, great character! The only thing that gets me is that cracked rock texture. It seems a bit out of place. Razz
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capnbubs



Joined: 26 Jan 2009
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PostPosted: Fri Apr 17, 2009 6:17 pm    Post subject: Reply with quote
theinfomercial wrote:
Great scene, great optimization, great character! The only thing that gets me is that cracked rock texture. It seems a bit out of place. Razz


Hmmm... your not the first person that has said that. None of the assets are definitely final, in fact I'm thinking of changing from the terrain engine to premodelled meshes.
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NickAVV



Joined: 02 Aug 2006
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Location: Natick, Massachusetts

PostPosted: Fri Apr 17, 2009 6:59 pm    Post subject: Reply with quote
It's very nice. I like how the animation is looking too, smooth and realistic. Smile
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Dakta



Joined: 08 Apr 2008
Posts: 451
Location: Fairfax, CA, USA

PostPosted: Fri Apr 17, 2009 7:34 pm    Post subject: Reply with quote
Wow.



This is going to be one hell of a game when it's done.

Beautiful artwork, great animations, well optimized. All around an awesome scene.

I love the leg jets.

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BrianJKD



Joined: 03 Feb 2009
Posts: 78
Location: Natick Massachusetts

PostPosted: Fri Apr 17, 2009 7:53 pm    Post subject: Reply with quote
Awesome work. I like the character and animations alot.
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fallingbrickwork



Joined: 16 Mar 2009
Posts: 284
Location: Co Donegal, Ireland

PostPosted: Fri Apr 17, 2009 8:37 pm    Post subject: Reply with quote
Amazing!

The character looks and feels really nice and the environment is gorgeous... really lovely work!


Matt.

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twitchfactor



Joined: 08 Mar 2009
Posts: 96
Location: Orange County

PostPosted: Fri Apr 17, 2009 10:33 pm    Post subject: Reply with quote
capnbubs wrote:
theinfomercial wrote:
Great scene, great optimization, great character! The only thing that gets me is that cracked rock texture. It seems a bit out of place. Razz


Hmmm... your not the first person that has said that. None of the assets are definitely final, in fact I'm thinking of changing from the terrain engine to premodelled meshes.


Yeah, the cracks in the rock are out of scale with your character and make things look odd.

And I'd say going with a static mesh, instead of terrain is probably a good idea. I don't know of too many engines that optimize terrain rendering better than they optimize static mesh rendering.

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fursund
Unity QA


Joined: 02 Dec 2008
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PostPosted: Sat Apr 18, 2009 9:59 am    Post subject: Reply with quote
This has a really nice feel. I am not sure I agree about the cracks though.
It made me think of Shadow Of The Colossus...

Keep of the good work!

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runevision
Unity Developer


Joined: 28 Nov 2007
Posts: 472
Location: Copenhagen, Denmark

PostPosted: Sat Apr 18, 2009 12:01 pm    Post subject: Re: Blue Galaxy WIP Reply with quote
capnbubs wrote:
This is an early build of a project I'm working in my spare time to help me learn Unity.

Blue Galaxy WIP

I'm using the Locomotion system to drive the player characters animations.

That is SWEET!

I see you got the dust on foot impact working really well. It seems to be most visible when walking slow though, for some reason?

Out of curiosity: How many walk and run animations are used here?

Rune

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capnbubs



Joined: 26 Jan 2009
Posts: 24

PostPosted: Sat Apr 18, 2009 12:05 pm    Post subject: Re: Blue Galaxy WIP Reply with quote
runevision wrote:
capnbubs wrote:
This is an early build of a project I'm working in my spare time to help me learn Unity.

Blue Galaxy WIP

I'm using the Locomotion system to drive the player characters animations.

That is SWEET!

I see you got the dust on foot impact working really well. It seems to be most visible when walking slow though, for some reason?

Out of curiosity: How many walk and run animations are used here?

Rune


I've got a walk and a run animation, each with 5 directions, three of them mirrored for moving backwards.

Yea the code for the footsteps worked perfectly! I'm going to try and make it create a projector that shows a footprint that fades away gradually.
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Train



Joined: 22 Apr 2008
Posts: 116
Location: Germany (Hamburg)

PostPosted: Sat Apr 18, 2009 1:35 pm    Post subject: Reply with quote
The wip demo looks good so far. Fine!
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runevision
Unity Developer


Joined: 28 Nov 2007
Posts: 472
Location: Copenhagen, Denmark

PostPosted: Sat Apr 18, 2009 1:35 pm    Post subject: Re: Blue Galaxy WIP Reply with quote
capnbubs wrote:
I've got a walk and a run animation, each with 5 directions, three of them mirrored for moving backwards.

Yea the code for the footsteps worked perfectly! I'm going to try and make it create a projector that shows a footprint that fades away gradually.

So that totals to 8 walking directions and 8 running directions? Cool, that's twice as much as I have ever tested with. Could you post a screenshot where the Blending Graph of the Locomotion System is enabled? I would appreciate that!

Rune

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