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capnbubs
Joined: 26 Jan 2009 Posts: 24
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Posted: Fri Apr 17, 2009 3:29 pm Post subject: Blue Galaxy WIP |
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This is an early build of a project I'm working in my spare time to help me learn Unity.
Blue Galaxy WIP
I'm using the Locomotion system to drive the player characters animations.
I'm currently looking for a programmer to help me create a fully fledged game. I'm learning to script at an amateur level but I don't want to try and do too much on my own at the expense of the quality of the game.
Let me know what you think
If any programmers are interested in possibly teaming up please send me an IM. |
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VegasDev
Joined: 08 Jan 2008 Posts: 33 Location: Las Vegas, NV USA
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Posted: Fri Apr 17, 2009 4:26 pm Post subject: |
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| That's pretty friggin sweet. I'm really looking forward to what you do with this. |
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PhilipV
Joined: 25 Aug 2008 Posts: 86 Location: in-front-of-the-mac; Italy
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Posted: Fri Apr 17, 2009 4:52 pm Post subject: |
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I love this, really great (finally we see a webplayer build of this project....)
I also sent you a PM regarding a possible collaboration, as i am a coder, unfortunately, without any art skill.
Philip |
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theinfomercial

Joined: 09 Sep 2008 Posts: 525 Location: Happy Land!!!
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Posted: Fri Apr 17, 2009 5:59 pm Post subject: |
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Great scene, great optimization, great character! The only thing that gets me is that cracked rock texture. It seems a bit out of place.  _________________ In Soviet Russia, game develops YOU! |
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capnbubs
Joined: 26 Jan 2009 Posts: 24
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Posted: Fri Apr 17, 2009 6:17 pm Post subject: |
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| theinfomercial wrote: | Great scene, great optimization, great character! The only thing that gets me is that cracked rock texture. It seems a bit out of place.  |
Hmmm... your not the first person that has said that. None of the assets are definitely final, in fact I'm thinking of changing from the terrain engine to premodelled meshes. |
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NickAVV

Joined: 02 Aug 2006 Posts: 1669 Location: Natick, Massachusetts
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Posted: Fri Apr 17, 2009 6:59 pm Post subject: |
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It's very nice. I like how the animation is looking too, smooth and realistic.  _________________ Technologies: Unity iPhone Basic!
Buy Shooting Star Panic for iPhone Today!
-Nicholas Ver Voort |
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Dakta

Joined: 08 Apr 2008 Posts: 451 Location: Fairfax, CA, USA
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Posted: Fri Apr 17, 2009 7:34 pm Post subject: |
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Wow.
This is going to be one hell of a game when it's done.
Beautiful artwork, great animations, well optimized. All around an awesome scene.
I love the leg jets. _________________ Dakota Schneider
Co-Founder Syel Group
http://www.syel-group.com
P.M. Me now, 'cause spambots are on the Forums!
People I'm working with:
http://jasperblunk.com/
http://colinlevy.com |
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BrianJKD
Joined: 03 Feb 2009 Posts: 78 Location: Natick Massachusetts
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Posted: Fri Apr 17, 2009 7:53 pm Post subject: |
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| Awesome work. I like the character and animations alot. |
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fallingbrickwork

Joined: 16 Mar 2009 Posts: 284 Location: Co Donegal, Ireland
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Posted: Fri Apr 17, 2009 8:37 pm Post subject: |
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Amazing!
The character looks and feels really nice and the environment is gorgeous... really lovely work!
Matt. _________________ Horror - FPS && iPhone ProjectX4
FearedFutureGames website: fearedfuturegames.com
Check out my youtube: fallingbrickwork's YouTube Channel
Dev Route: Modo 401, Unity Pro, iPhone Basic, VS2008 |
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twitchfactor

Joined: 08 Mar 2009 Posts: 96 Location: Orange County
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Posted: Fri Apr 17, 2009 10:33 pm Post subject: |
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| capnbubs wrote: | | theinfomercial wrote: | Great scene, great optimization, great character! The only thing that gets me is that cracked rock texture. It seems a bit out of place.  |
Hmmm... your not the first person that has said that. None of the assets are definitely final, in fact I'm thinking of changing from the terrain engine to premodelled meshes. |
Yeah, the cracks in the rock are out of scale with your character and make things look odd.
And I'd say going with a static mesh, instead of terrain is probably a good idea. I don't know of too many engines that optimize terrain rendering better than they optimize static mesh rendering. _________________ The biggest thing you've never heard of. |
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fursund Unity QA

Joined: 02 Dec 2008 Posts: 28
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Posted: Sat Apr 18, 2009 9:59 am Post subject: |
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This has a really nice feel. I am not sure I agree about the cracks though.
It made me think of Shadow Of The Colossus...
Keep of the good work! _________________ - Jens |
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runevision Unity Developer

Joined: 28 Nov 2007 Posts: 472 Location: Copenhagen, Denmark
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Posted: Sat Apr 18, 2009 12:01 pm Post subject: Re: Blue Galaxy WIP |
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| capnbubs wrote: | This is an early build of a project I'm working in my spare time to help me learn Unity.
Blue Galaxy WIP
I'm using the Locomotion system to drive the player characters animations. |
That is SWEET!
I see you got the dust on foot impact working really well. It seems to be most visible when walking slow though, for some reason?
Out of curiosity: How many walk and run animations are used here?
Rune _________________ Rune Skovbo Johansen - Creative Programmer at Unity Technologies
unity3d.com | runevision.com | my blog |
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capnbubs
Joined: 26 Jan 2009 Posts: 24
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Posted: Sat Apr 18, 2009 12:05 pm Post subject: Re: Blue Galaxy WIP |
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| runevision wrote: | | capnbubs wrote: | This is an early build of a project I'm working in my spare time to help me learn Unity.
Blue Galaxy WIP
I'm using the Locomotion system to drive the player characters animations. |
That is SWEET!
I see you got the dust on foot impact working really well. It seems to be most visible when walking slow though, for some reason?
Out of curiosity: How many walk and run animations are used here?
Rune |
I've got a walk and a run animation, each with 5 directions, three of them mirrored for moving backwards.
Yea the code for the footsteps worked perfectly! I'm going to try and make it create a projector that shows a footprint that fades away gradually. |
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Train

Joined: 22 Apr 2008 Posts: 116 Location: Germany (Hamburg)
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runevision Unity Developer

Joined: 28 Nov 2007 Posts: 472 Location: Copenhagen, Denmark
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Posted: Sat Apr 18, 2009 1:35 pm Post subject: Re: Blue Galaxy WIP |
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| capnbubs wrote: | I've got a walk and a run animation, each with 5 directions, three of them mirrored for moving backwards.
Yea the code for the footsteps worked perfectly! I'm going to try and make it create a projector that shows a footprint that fades away gradually. |
So that totals to 8 walking directions and 8 running directions? Cool, that's twice as much as I have ever tested with. Could you post a screenshot where the Blending Graph of the Locomotion System is enabled? I would appreciate that!
Rune _________________ Rune Skovbo Johansen - Creative Programmer at Unity Technologies
unity3d.com | runevision.com | my blog |
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