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XRay Shader with Normalmap

Discussion in 'Shaders' started by col000r, May 25, 2015.

  1. col000r

    col000r

    Joined:
    Mar 27, 2008
    Posts:
    699
    Does anyone know how to do this? I'm looking for an effect like the attached image, but I'd like it to take a normal (or height) map for added detail. And ideally it would block the rear parts shining through the frontmost parts.

    If you have a shader like that or can give me any pointers on how to accomplish this in ShaderForge, you could help me a lot!

     
  2. hadynlander

    hadynlander

    Joined:
    Jan 24, 2014
    Posts:
    41