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Wrong currentSize value of connected players

Discussion in 'Multiplayer' started by Looksoft, May 25, 2016.

  1. Looksoft

    Looksoft

    Joined:
    Feb 5, 2015
    Posts:
    7
    In the list of returned rooms, property 'currentSize' has wrong value, because it returns that there is 1 player currently in the room, however when we connect to this room, we can clearly see that there are two players already playing the match. The rooms maxSize is set to 2. Sometimes we can join the game properly, but someone will join while the game is running, distrurbing and bugging the gameplay.

    Please respond ASAP.
     
  2. JeremyUnity

    JeremyUnity

    Joined:
    Mar 4, 2014
    Posts:
    147
    Hi @Looksoft
    Thanks for reporting this bug, it will be fixed in the next server prop, hopefully later this week or early next.
     
    Last edited: May 25, 2016
  3. Looksoft

    Looksoft

    Joined:
    Feb 5, 2015
    Posts:
    7
    Ok thanks for your reply. Ability to connect to a full server (max 2 players) is a serious error. The error that corrupts the game because it was calculated on exactly two players (and spawns 3). I hope that it will be quickly repaired, because our application is an application that competition takes place particular date. We chose server solution from unity because we were hoping for stability and speed, but after 2 weeks has occurred a serious error which extends for a week and we're a little confused. Please respond quickly.
     
  4. JeremyUnity

    JeremyUnity

    Joined:
    Mar 4, 2014
    Posts:
    147
    Hi @Looksoft
    The fix for these issues were propped yesterday.