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"WoodBall" is published now for free!

Discussion in 'Made With Unity' started by HakanOzcan, Apr 18, 2015.

  1. HakanOzcan

    HakanOzcan

    Joined:
    May 14, 2013
    Posts:
    41
    3 months of development with unity.
    More than 5000 lines of codes.
    WoodBall is now published on Google Play and coming soon to app store.

    http://play.google.com/store/apps/details?id=com.SimgeSimulation.Woodball

    I want to thank to
    * Unity3d: Wonderful Game Engine, no need to say more.
    * Unity Ads: Simple implementation, great support, good looking ads. I will write details as I see my revenue:)
    * Smart Localization ( https://www.assetstore.unity3d.com/en/#!/content/7543 ) : Free! and the best.
    * Soomla (http://soom.la/): used for IAP, but I will use other services of Soomla. Easy and very good support.
    * GPG Unity Plugin (http://github.com/playgameservices/play-games-plugin-for-unity): yeah not the best, but good enough for a free project. Still in active development. I believe it will be good.
    * Immersion force feedback(http://www.immersion.com/): Used for vibration feedback, totally free, single line of code and that is it.



     
    Last edited: Apr 20, 2015
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Very nice simsis3D. Forgive my ignorance - is this similar to air hockey without the air?

    I look forward to playing in addition to the details you write up about Unity Ads. Would be interested in reading your feedback on the other plug-ins you incorporated as well especially Smart Localization and GPG?

    Well done.
     
  3. HakanOzcan

    HakanOzcan

    Joined:
    May 14, 2013
    Posts:
    41
    Thank you very much. Yeah like a combination of air hockey and football'ish games. it spend 1.5 days on market and played over 700. I dont know it is good for a new game but I believe it will be played more. Smart localization is one of very good asset I have ever used in my life:) GPG is still in development, there are tons of bugs and wrong implementations.But, they always say it will be good. So, lets wait and see. I will write very detailed thread about plugins I used later when I finish my urgent works.