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Games WAR TECH FIGHTERS [3D] [Giant Robots C_O_M_B_A_T]

Discussion in 'Works In Progress - Archive' started by DrakkarDev, Jul 10, 2015.

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How would you like WTF's gameplay to be focused on?

  1. Minimum strategy, mindblowing action and tons of destruction!

    13 vote(s)
    33.3%
  2. Careful mission planning and detailed management of tactical choices.

    5 vote(s)
    12.8%
  3. A mix of the points above

    21 vote(s)
    53.8%
  1. DrakkarDev

    DrakkarDev

    Joined:
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    Hi,
    we are Drakkar Dev, we use Unity since 2010.

    Our team consists of 2 people, one for the code, one for the graphics. To be two mean to deal non-stop with production, so we never had time to share our works with the community.

    Today, especially after our partecipation to the Unite Europe, we think sharing is the key both for improving our work and to help promote a project.
















    Game Description

    Travelling across the galaxy, the rebel colonies of Hebos and Ares join forces to battle against the Zatros empire with the deadliest weapons ever built – War Techs. Taking space combat to a whole new level, War Techs are giant mechs that combine cold precision and state of the art technology to the battlefields of space.

    War Tech Fighters is a space action game that combines the spectacular action of Japanese Anime with Hollywood Blockbusters. Configure, upgrade and customize your War Tech and dive into battle to fight back the Zatronian forces and save your Galax

    Key Features in Early Access

    • Control A Fully Equipped War Tech – Destroy your enemies in long-range combat with guns and missiles, or get up close and personal with swords and shields.
    • Customization – Hundreds and thousands of combinations of mech parts, weapons and colors to truly stand out on the battlefield.
    • Upgrades – Three base robot sets, each with specific bonuses, and over 150 upgradable robot parts.
    • Research & Development – Research new upgrade projects to enhance your War Tech, and develop weapons ranging from missile launchers to anti-matter cannons.
    • Level Up – Gain experience through combat to level up your War Tech pilot to gain improved attack/defence bonuses.
    • Intense Single Player Missions – Experience the first 12 missions of Captain Nathan Romanis’ battle across the galaxy.
    • Simulator Bridge – Train your War Tech by replaying missions, or take on special Challenges to gain experience and add-ons to improve your machine.
    • Survival Mode – Test yourself to the limit in an infinite survival mode arena, and walk away with special rewards.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------​


    We're waiting for your encouraging feedbacks, or any comments/critique!​
     
    Last edited: Apr 30, 2018
    knmaciel, jpthek9, nasos_333 and 3 others like this.
  2. thumbstickstudio

    thumbstickstudio

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    This looks great. Do you have any actual gameplay footage?
     
    DrakkarDev likes this.
  3. DrakkarDev

    DrakkarDev

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    Thanks!
    The development is in an early stage, we'll surely post new contents asap.
     
  4. DrakkarDev

    DrakkarDev

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    Today we made some early test on mobile devices.

    War Tech Fighters runs blinding fast onNvidia Shield.
    This is the first successful run with high-end non-mobile-optimized shaders!

     
  5. zenGarden

    zenGarden

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    You should change the title , because you knwo what means WTF :rolleyes:
     
    earthcrosser and DrakkarDev like this.
  6. thumbstickstudio

    thumbstickstudio

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    I think that's their idea. It catches the eye and you remember it, lol.
     
  7. DrakkarDev

    DrakkarDev

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    You have got the point.
    The most relevant thing about a game's name is how it sticks in people's mind.
    We asked ourselves several times if use this pun. We noticed it usually makes people laugh and no one feels wronged by it.
    So we think "WTF" does well its work ;)
     
  8. DrakkarDev

    DrakkarDev

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    We're using the Allegorithmic softwares to reach the best quality possible (for our small team) on materials through PBR shaders.


    We'll use these high-quality shaders on PC and Console versions of the game.

    For performance reason we obviously have to use a scaled version on mobile devices, the difference however is subtle and we are pretty satisfied of the overall quality.

    Here can you see the mobile version directly from Unity viewport:
     
  9. RavenOfCode

    RavenOfCode

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    Looks really cool, I like the trailers voice acting/animations. Good job.
     
  10. DrakkarDev

    DrakkarDev

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    Thanks we're working on new videos, we'll post them asap!
     
  11. earthcrosser

    earthcrosser

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    Dang that's the joke I wanted to make! Cool concept!
     
    MD_Reptile and DrakkarDev like this.
  12. JamesLeeNZ

    JamesLeeNZ

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    looks good. wtf is a poor choice though.

    goodluck getting your game high in google rankings with wtf as the name ;)
     
    Griffo likes this.
  13. DrakkarDev

    DrakkarDev

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    We created a quite complex procedural shader in Substance Designer to use it inside Unity for planets creation.

    In order to achieve a wide range of different planets we have control on parameters like: "desertification", "ice caps", "cities" and so on.

    This way we optimized asset production for populating all combat arenas in the game.
     
  14. RavenOfCode

    RavenOfCode

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    I would think it helps, I would remember a game with this name over another name. Then again its all based on a personal opinion...

    Also any chance for a gameplay vid/test build?
     
  15. Haseeb_BSAA

    Haseeb_BSAA

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    One of the best looking Unity game's I've seen! Btw , WTF is a psp game , it's Work Time Fun (WTF).
     
    DrakkarDev likes this.
  16. DrakkarDev

    DrakkarDev

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    We are currently working on GUI/menus, so gameplay vid is a bit far. However we'll post new videos asap.
    HOLD ON! :D
     
    Haseeb_BSAA likes this.
  17. JamesLeeNZ

    JamesLeeNZ

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    doesnt mean youll be able to find it in google (which was my point)
     
  18. DrakkarDev

    DrakkarDev

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    Our procedural planet substance let us easily obtain even moons...
     
  19. DrakkarDev

    DrakkarDev

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    Robot close-up from War Tech Fighters trailer.
     
  20. DrakkarDev

    DrakkarDev

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    Screenshot saturday
     
  21. DrakkarDev

    DrakkarDev

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    Adding props to War Tech Fighters' customization Hangar
     
  22. DrakkarDev

    DrakkarDev

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    First test of Tactical Room of War Tech Fighters
     
    Last edited: Jul 22, 2015
  23. Triunity

    Triunity

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    Looks very impressive. Can't wait to see some gameplay footage!
     
  24. DrakkarDev

    DrakkarDev

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    Thanks very much!
    We are working hard on it (and on other million things)
     
    Triunity likes this.
  25. impheris

    impheris

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    Sidonia no ki.... cough cough... sorry jajaja its a joke, looks nice ;)
     
  26. DrakkarDev

    DrakkarDev

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    We are happy if our game reminds you such a cool anime!

    We are big fans of giant robots. Our game is an expression of our passion for the old (like Gundam, Mazinger, Voltron...) and the new ones (Evangelion, Pacific Rim, Transformers...)
     
  27. RavenOfCode

    RavenOfCode

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    Pacific Rim... exactly what i thought when i first saw this thread :)

    Keep up the good work, it looks great so far!
     
  28. chelnok

    chelnok

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    wtf.. looks awesome! Cool trailer and backstory.
     
  29. DrakkarDev

    DrakkarDev

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    We always try to create games with skill and commitment.
    In War Tech Fighters we are also trying to communicate our passion ... and your kind words tell us that we are on the right path ;)
     
    Last edited: Jul 22, 2015
  30. DrakkarDev

    DrakkarDev

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    Thank You!
     
  31. Haseeb_BSAA

    Haseeb_BSAA

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    Is it really an Indie game? I am amazed!!!!
     
    DrakkarDev likes this.
  32. DrakkarDev

    DrakkarDev

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    Yes... our team is made of 2 developers... so much work to doooo!!! :eek:
     
    Haseeb_BSAA likes this.
  33. Haseeb_BSAA

    Haseeb_BSAA

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    Cool man , how much years have you spent on this game?
     
  34. DrakkarDev

    DrakkarDev

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    We're working on War Tech Fighters since January 2015
     
    Haseeb_BSAA likes this.
  35. Haseeb_BSAA

    Haseeb_BSAA

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    That's unbelievable! Great work guys! Only in about 7 months , you have an AAA looking game ready! Best of luck :)
     
    DrakkarDev likes this.
  36. DrakkarDev

    DrakkarDev

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    The game is pretty far from being ready ;)
    However we are satisfied with the amount of work we've already done.

    We are using a procedural approach to obtain a large number of assets maintaining a high quality level.
    (eg. the different models of fully customizable Techs have been made from base shapes).
    We're also massively using Substance Painter and Designer for the same reason.
     
    Haseeb_BSAA likes this.
  37. DrakkarDev

    DrakkarDev

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    Building the main hangar for War Tech Fighters
    (different parts of the hangar will be different menu pages)
     
    Haseeb_BSAA likes this.
  38. Haseeb_BSAA

    Haseeb_BSAA

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    Really cool! Will it be on Steam? :)
     
  39. Archania

    Archania

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    Watched the videos and this looks great. Keep it up and am following.
     
    DrakkarDev likes this.
  40. DrakkarDev

    DrakkarDev

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    Yes it will be on Steam, we are actually developing the pc version before the others.
     
    Haseeb_BSAA likes this.
  41. DrakkarDev

    DrakkarDev

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    Thanks! :)
     
  42. DrakkarDev

    DrakkarDev

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    Hangar worker model high poly vs. low poly.
    Baking normal maps in Substance Designer is quite simple and results are top quality.
     
  43. DrakkarDev

    DrakkarDev

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    Detailing characters in Substance Painter is Fun, Fast, Fruitful! :D
     
  44. DrakkarDev

    DrakkarDev

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    What The F...ighters! :D
     
  45. DrakkarDev

    DrakkarDev

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    Detailing hangar props with Substance Painter...
     
  46. DrakkarDev

    DrakkarDev

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    A glimpse of the possible customizations for the War Techs
     
    RavenOfCode and Haseeb_BSAA like this.
  47. DrakkarDev

    DrakkarDev

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    Take a look to the main hangar, it's actually the game's menu (different parts of the hangar will be different menu pages).
    Here the player will customize his War Tech both in the appearance and in combat performances, select mission, reasearch new technologies
     
  48. Archania

    Archania

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    Damn that looks sweet. Any issues performance wise?
     
  49. DrakkarDev

    DrakkarDev

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    Thanks! :)

    All the footage is captured realtime in Unity, even the post-process is realtime. We're using Amplify Color to obtain a more movie-like appearance.

    Up to now we've got no performance issues, on PC runs stable @ 60 fps, on mobile devices @ 30+ fps. We'll make some stress tests when we'll work on the battle gameplay.
     
  50. RavenOfCode

    RavenOfCode

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    As I watched all I could think was Pacific Rim... :)
     
    aer0ace likes this.