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[WIP] The Core Chronicles - Action Adventure RPG

Discussion in 'Works In Progress - Archive' started by B3nac, Sep 8, 2014.

  1. B3nac

    B3nac

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    The Core Chronicles - Reborn



    So I previously posted about this game about 4 or 5 months ago as Christmas Ham Games and almost got a alpha client out.... Then I got an error with no trace-back making the game unrecoverable. I have learned from my mistakes and I'm remaking the game that I desired to make 5 months ago. The Core Chronicles is back with a new solo dev name B3nac Games.

    Game story (Still evolving): The hero is on a rogue planet beneath the rogue planets surface. He wants to know why he and his fellow people have been shunned to live beneath the surface. The curiosity will take the hero to places he never imagined and foretell the tale of history forgotten.

    Gameplay (Will change as polish is applied): I'm going for kind of a Zelda feel with more action and exploration.



    Here is a current screenshot I will be posting Devlog vids and progress every week. Stay tuned! :]

    Before:



    Progress:
     
    Last edited: Dec 14, 2014
  2. TacoSauce42

    TacoSauce42

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    Nice, I like the old school feel to it. Especially with the slug. Though that attack animation looks more like a scream and run for your life animation to me.
     
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  3. Ian094

    Ian094

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    This game looks awesome so far. Great work man!
     
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  4. GarBenjamin

    GarBenjamin

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    Awesome stuff! This looks like it will be some great fun.
     
  5. TacoSauce42

    TacoSauce42

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    Yeah much better with the main char. Also the slug part is great!
     
  6. inko

    inko

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    I'm really surprised this thread doesn't have more posts. It's pretty cool to see your game develop :)

    I don't have anything bad to say on the gameplay front. It looks pretty fun and the overall combat and enemy behaviour stuff looks pretty well developed.
    To me the biggest problem is the art style. You should probably read up on some pixel art tutorials to get a more consistent look going.
    I saw a pretty darn fantastic one a while ago. If you want I'll try to find it and post it here later.

    A few things I noticed right away are:

    Your artstyle is not consistent and each sprite seems to follow it's own rules. For example the black outline. Some sprites have one, some don't. Try to avoid inconsistencies like that.
    The tiling in your mapping is very visible. All the trees and shrubs use the same sprite, are non-animated and all fit perfectly on the grid. Try breaking that up.
    The ground tiles have way too much contrast, which again causes very visible tiling and gets tiresome for the eye.
    Also, the trees look out of place because they have a much higher resolution then any of the other sprites, making them look weird and washed out.

    Hope this helps, take it easy and keep it up!
     
  7. Jujek

    Jujek

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    Hey, good job! =)
    The game looks pretty good imo, sadly I cant give you as great tips as Inko since Im just a noobie.
    Just the sounds are a bit annoying, like the attack sound. It should be more "calm" I think, since now it "hurts" ears.

    And again, great game!
     
  8. B3nac

    B3nac

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    New trees added. Going to be adding more variety tomorrow. Also thinking about adding enemies in the trees.

     
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  9. B3nac

    B3nac

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    New enemy. Blends into the environment while borrowed.

     
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  10. B3nac

    B3nac

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    Finally got some time to work on the shrub monster more.

     
  11. B3nac

    B3nac

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    After I add the shrub monster and one other enemy I think I'll release a demo of the first area.
     
  12. hemzab

    hemzab

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    Good project and good game i follow you ! Good luck
     
  13. B3nac

    B3nac

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    Thank you I appreciate it. I've been pretty busy lately but I'll be working on this game in my spare time. The indie struggle is real.
     
  14. B3nac

    B3nac

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    Shrubmonster "Probably come up with a better name eventually." - animation and implementation so far.
     
  15. B3nac

    B3nac

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    After I polish up the second enemy. I'll release a client to see how people like the game so far. The town houses will be explorable along with the cave and town itself.
     
  16. B3nac

    B3nac

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    Checkout the latest devblog!
     
  17. B3nac

    B3nac

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    New monster/creature incoming!

     
  18. B3nac

    B3nac

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    New creature in The Core Chronicles!

     
  19. B3nac

    B3nac

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    Here's what the new area "Turtle passage" looks like so far.

     
  20. B3nac

    B3nac

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    New pixel art for The Core Chronicles! Working hard on getting better at pixel art.
     
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  21. B3nac

    B3nac

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    Scary tree pixel art without spider.

     
  22. B3nac

    B3nac

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    Working hard or hardly working!



     
  23. B3nac

    B3nac

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    My zombie and scary tree animated!



     
  24. B3nac

    B3nac

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    New character design so far.


    Another tree I've been working on.
     
  25. B3nac

    B3nac

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    New devblog!

     
  26. B3nac

    B3nac

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  27. B3nac

    B3nac

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    Screenshot Saturday!

     
  28. B3nac

    B3nac

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  29. B3nac

    B3nac

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  30. Razputin

    Razputin

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    You remade the whole thing because of a syntax error?
     
  31. B3nac

    B3nac

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    I should have specified better. It probably wasn't a syntax error. Unity3d just wouldn't load the scenes. There was an error without any message saying what kind of error it was.
     
  32. Razputin

    Razputin

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    I would of just deleted things until it started working again lol. But it's alright, the game will probably turn out better because of it :)
     
  33. B3nac

    B3nac

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    I've learned a lot more since then so that's what I'm hoping. :)