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[WIP] Fishing Planet/The Angler Game - First Person Online Fishing Simulator

Discussion in 'Works In Progress - Archive' started by Killerwhale, Nov 27, 2014.

  1. luckie12

    luckie12

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    Dang, this is truly beautifull for the eye!
    Keep it up the goodwork!
     
  2. Killerwhale

    Killerwhale

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    Dynamic Water Test
     
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  3. virror

    virror

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    Damn thats sexy!
     
  4. luckie12

    luckie12

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    Whats up with the fish on the video? :p
     
  5. Todd-Wasson

    Todd-Wasson

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    That splash looks great.
     
  6. Killerwhale

    Killerwhale

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    Fish is here to check refractions. Actions will be in the next video ;)
     
  7. Killerwhale

    Killerwhale

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    Working on tri-planar detail moss shader.
    TechMoss.jpg
     
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  8. Killerwhale

    Killerwhale

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    Fixed stretches
    TechMoss2.jpg
     
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  9. Killerwhale

    Killerwhale

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    Dynamic water, small fixes
     
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  10. Killerwhale

    Killerwhale

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  11. Killerwhale

    Killerwhale

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    Last edited: Mar 12, 2015
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  12. Killerwhale

    Killerwhale

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    Quality levels comparison:
    QualityLevels.jpg
     
  13. SmokinJo

    SmokinJo

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    While all this looks and sounds great is this just another game like Dovetail Games Fishing that can't render a lake more than 2 acres of water with objects around. If you can't fish with others on the same lake just like the old days of Trophy Bass W/Multiplayer than why bother? I don't mean to sound like a butthead but nobody can make a game right anymore, it's all about single player eye candy. Sorry about the rant but looks like I have to do this myself, much much promise because it does looks awesome but Multiplayer on a bigger lake than 1 acre of water is just not going to draw much money.
     
  14. Killerwhale

    Killerwhale

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    You, probably, don't bother to read the title of thread. This is multiplayer game, with also boat and a LOT of water. Strange to think otherwise. And it nearly finish, in comparison with Dovetail. Do your game and we will play :) I think, I need to do a proper video.
     
  15. SmokinJo

    SmokinJo

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    I'm not trying to knock your game because hell i'd love to play it but I just have seen way to many game company's only care about single player fishing with small ponds and not really big lakes because they put so much effort into making it look so good with eye candy that it takes to much resources. Again I am not trying to put your game down in fact I really do hope you succeed but on your website all it said was chat server and that is not multiplayer, multiplayer to me is seeing other boats on the water with other players on those boats fishing. With everyone pretty much having broadband this should not be an issue. I'm sorry if I came off strong but I love fishing and nobody can seem to do it right. Multiplayer is the way to go with almost any game. And none of your screenshots either showed any real size to the body of water so that's where I got the small acres of lake part.

    Again I apologize for coming off strong, I just care very much about online fishing and have wanted to build my own game for awhile but I just am not a programmer.
     
  16. Killerwhale

    Killerwhale

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    Beta gameplay draft

     
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  17. Killerwhale

    Killerwhale

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    Fixed fog-water combination
    Fog-Test.jpg
     
  18. Killerwhale

    Killerwhale

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    Color correction done with 3D LUT Creator tables
    Mornin_cool_LUT.jpg Warm_Morning_LUT.jpg Sunset_LUT.jpg
     
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  19. Killerwhale

    Killerwhale

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  20. Killerwhale

    Killerwhale

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    Getting wet
     
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  21. romi-fauzi

    romi-fauzi

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    This is simply one of a few Unity games, with the most beautiful graphics I've ever seen! How many person working on this game if you don't mind me asking? I wish you best of luck with the game!
     
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  22. Killerwhale

    Killerwhale

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    Thank you. We are small indie team with a 10+ developers working full time on this game over 2 years. Now in closed beta phase
     
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  23. Killerwhale

    Killerwhale

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    Hey! Check out what's SpeedTree capable of =))

     
  24. Killerwhale

    Killerwhale

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  25. Killerwhale

    Killerwhale

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  26. janpec

    janpec

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    Assets are fantastic. Could you let us know how do you guys make rocks, they are simply amazing. I am suspecting some real rock scaning is going on or you are using maybe Quixel Megatextures?
     
  27. Killerwhale

    Killerwhale

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  28. Killerwhale

    Killerwhale

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  29. Killerwhale

    Killerwhale

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  30. antislash

    antislash

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    great job there...
    wondering how your photoscanned assets will look in-game, the screen shots show a high res texture..
     
  31. Killerwhale

    Killerwhale

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    You will be surprised, but all screenshots are actual game screenshots.
     
  32. antislash

    antislash

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    truly beautiful
     
  33. Killerwhale

    Killerwhale

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    Trailer
     
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  34. Killerwhale

    Killerwhale

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  35. ShilohGames

    ShilohGames

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    The game looks great so far. I voted Yes on Steam Greenlight.
     
  36. Killerwhale

    Killerwhale

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    Thanks for the support!
     
  37. mgear

    mgear

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    Voted!

    oh, its going to be free to play?
     
  38. Killerwhale

    Killerwhale

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    Yep. But real free2win. If we will be lucky enough, maybe we will use "Path of Exile" scheme.
     
  39. Killerwhale

    Killerwhale

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  40. Killerwhale

    Killerwhale

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    Let's play video
     
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  41. darryldmps

    darryldmps

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    This is truly a beautiful looking game, i'm very impressed by the attention to detail.. Is there the possibility that you the developers would consider releasing some of the assess (such as the dynamic water) on the asset store?
     
  42. mgear

    mgear

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  43. Todd-Wasson

    Todd-Wasson

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    Congrats on Steam!
     
  44. Killerwhale

    Killerwhale

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    Thank you guys!
    And a nice video to celebrate ;)
     
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  45. Killerwhale

    Killerwhale

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    Small Update

     
  46. FalconCK

    FalconCK

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    This is my demo, I am developing it for Oculus and I hope to launch a multiplayer version