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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. HolBol

    HolBol

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    Thought I'd retexture a bit. This is the result. Also now with separate fingers.

     
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  2. AndrewGrayGames

    AndrewGrayGames

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    @Fishman92 - That's awesome. Once upon a time he was Ghetto Zant. Now, he's Zant the Death Luchador. And, it's awesome.
     
  3. boromir6

    boromir6

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    @Fishman92 man, I love that character, I thought he was so cool back when you were doing his concept art. Honestly I prefer the old blue color scheme, but the new one looks great as well.
     
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  4. dogzerx2

    dogzerx2

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    Made a second modular house. Reused many of the pieces, added a few things. :-3
     
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  5. boromir6

    boromir6

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    Anyone here play Pikmin? Here's an old HD Bulbax model I was working on. I might finish him and take him into substance painter one day, even with placeholder textures he looks pretty good in Unity 5

     
  6. redpanda

    redpanda

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    My desert environment is now pending review, here is a short walkthrough:

     
  7. Jim_West

    Jim_West

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    I really like your work, the hand painted style etc. Fits perfectly to your Forest pack (which is also awesome).
     
  8. redpanda

    redpanda

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    E
    Thank you Jim! Yeah that was the idea, so ppl could mix and match assets without breaking the visual style.
     
  9. Kellyrayj

    Kellyrayj

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    I'm revisiting an idea I had not to long ago. Would love to hear some thoughts on it.



     
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  10. dogzerx2

    dogzerx2

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    My thoughts are, not only looks very good, it's also a smart art style, in terms of productivity, especially if you're planning to make a whole game based on it. Why didn't you expand on this before?
     
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  11. Kellyrayj

    Kellyrayj

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    I had to ward off a lot of ideas during 100 Orcs. Now that I'm ready for the next one, I wanted to see what these ideas could look like.
     
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  12. NomadKing

    NomadKing

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    That's a very cool art concept @Bridin :)
     
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  13. SENSBoD

    SENSBoD

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    Working on horror runner. Here is the first screenshot.
    1_2048_1536.png
     
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  14. darkeyes

    darkeyes

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    It's been awhile since I dropped in here - great to see so much good work still been shared.

    Just started on a character for a student project called the Dark Queen - it's going to be a high quality, cinematic game teaser. We are playing around with motion capture, photogrammetry, and realtime rendering.
    Here is the main character so far in Unity5:

    If you'd like to follow along with the project's development we have a public Facebook page :)
     
  15. farlenkov

    farlenkov

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    Second color palette for use as narrative element
     

    Attached Files:

    • 19+.jpg
      19+.jpg
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  16. NomadKing

    NomadKing

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    That's coming along nicely @farlenkov - the restricted colour palette is very atmospheric.
     
  17. Billy4184

    Billy4184

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    Random pics, all changes (to the ship) made just by playing with the parameters of a single 2048x2048, 2mb substance file inside Unity :)
    Screenshot.png Screenshot (6).png Screenshot (11).png
     
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  18. Ippokratis

    Ippokratis

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    Toon shader desktop 2 is coming. Slowly.
    toon shader desktop 2.png
     
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  19. Mister-D

    Mister-D

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    there arent many cowboy models on the asset store, so i decided to make one
    screen1.png
     
    Last edited: Apr 15, 2015
  20. Will-Morillas

    Will-Morillas

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    Some Hard surface modelling


     
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  21. redpanda

    redpanda

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    My desert environment has been accepted!
    You can check out the web demo here:
    http://u3d.as/cCR

     
  22. Mister-D

    Mister-D

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    looks really good @redpanda !
    finished the rig of my cowboy and made some red rocks, still have to model a horse and of course a salloon
    unityscreen1.jpg
     
  23. Billy4184

    Billy4184

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    This one's aimed at mobile/arcade games:
    Screenshot.png _Screenshot.png
     
    Last edited: Apr 16, 2015
  24. Mister-D

    Mister-D

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    a low poly horse
    horse1.jpg
     
  25. mcunha98

    mcunha98

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  26. Mister-D

    Mister-D

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    finished basic horse riding animations
    horsewalk1.gif
     
  27. mcunha98

    mcunha98

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  28. Will-Morillas

    Will-Morillas

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    Rigging is taking a lot of time...

     
    Last edited: Apr 20, 2015
  29. Emre_U

    Emre_U

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    When I found Edy's asset free in Level 11, I should have written my little AI for an endless Offroad race :)



    not linking Edy's Physics but you can find it easy in store..

    Best Regards
     
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  30. mcunha98

    mcunha98

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  31. Enixoid_v2

    Enixoid_v2

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  32. Mister-D

    Mister-D

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    made a terrain and shader, its not built with unity terrain editor
     

    Attached Files:

  33. BDX777

    BDX777

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    Not sure if this would be considered a small work but I'd love to share this anyway.

    Dark back alley with trashbags, scattered papers, hobo campfire, some graffiti (wip), fence with a spot for crouching, an alley light shadow, very atmospheric.
    Share your thoughts!
     
  34. Not_Sure

    Not_Sure

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  35. Enixoid_v2

    Enixoid_v2

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    Thanks, man.
     
  36. farlenkov

    farlenkov

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    Hello to David Lynch :)

    06.png
     
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  37. mcunha98

    mcunha98

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  38. Thunderent

    Thunderent

    Pocket Artist

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    Some more props for an first-person adeventure game.Keeping it simple and quick for now :D









     
  39. Deleted User

    Deleted User

    Guest

    So this is a spacecraft for my space game I'm not so fond of anymore... imo its too elongated and similar to a flatbed truck and the other cargo craft in a game I took some inspiration from. Its probably not final material for this game I'm certain it won't be, just something to help me learn + get some more art in to my game!

    It won't work this game either because its too long. I can't think of any ways around it but in this game anything very appears very awkward when flying.

    I would primarily like some critique on the color scheme. I'm going for something more realistic and similar to the color scheme on the Space Shuttle (though this won't be descending in to any planetary environments). I'm going to add details to it but that's what escapes me.

    What kind of texture detail should I add?



    I really want to avoid the stereotypical "metal block armor" skin you see so much.

    Here's a picture of the model:
    ColorSchemeNeedOpinions.png
     
  40. HolBol

    HolBol

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    Why not coat it in solar panels?
     
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  41. bsj

    bsj

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    Couple of Zbrush head WIPs from this weekend...crits appreciated.

    20150426-face-wips.jpg
    Pores on the first dood were a test, and some of them got wiped out when revisiting areas of the model. Lips WAY too dark on both chars.
     
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  42. looki666

    looki666

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    Lighting test . forest-tree-displacement-volumetric.jpg forest-tree-displacement-volumetric2.jpg
     
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  43. JoshMoz

    JoshMoz

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    Just a quick scene I put together to see what I could do, what do you guys think?:)
     

    Attached Files:

  44. wm-VR

    wm-VR

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    Hi! Some screens from a video i make with Blender and Unity.

    11.jpg
    1.jpg
    8.jpg
    6.jpg
    5.jpg
     
    Last edited: Apr 29, 2015
  45. wm-VR

    wm-VR

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  46. looki666

    looki666

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    Tree bark- dx11 displacement
    tree bark.jpg
     
  47. xSt3v3n5onx

    xSt3v3n5onx

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    I gotta get me some of that!

    Screenshot 2015-04-28 23.39.25.png
    Would be very nice in my survival game environment, Been working on this today all trees are chopable and i didnt have to place them by hand thanks to nathan who created terrain composer! :p
     
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  48. der_r

    der_r

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    Level Select Screen

     
  49. looki666

    looki666

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    Still working on balance between performance and "looks " :) Ultimate goal - Star Wars Battlefront 3 Redwood trees quality :) . As of now its mostly for Hero Trees .
     
  50. xSt3v3n5onx

    xSt3v3n5onx

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    Awesome work!