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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. XavLar

    XavLar

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    Ooh! I really like this, quick question, is your game going to have similar graphics to that of this picture?
     
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  2. NomadKing

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    Pretty. The character has a puppet-like appeal to it
     
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  3. Artisiti

    Artisiti

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    Yap. That are the targeted graphics :)
     
  4. Artisiti

    Artisiti

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    I love the art style! :)
     
  5. marcos

    marcos

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    Getting there:

     
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  6. TheTopSkull

    TheTopSkull

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    7f56c63b83055f017549cc851fceefe5.png
    Small concept I've been working on, 2D character in a 3D isometric view. has a capsule collider. hopefully I can make up some scripts for say health and attacks
     
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  7. mcunha98

    mcunha98

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  8. marcos

    marcos

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    Spent ages tweaking values to get the face looking nicer, should be all done by tomorrow I think:

     
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  9. MBRogers

    MBRogers

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    I honestly thought that the banner was a tall penguin... Very disappointed.

    I think that the color pallet is fine but some value tweaks to break the floor tiles from the background is needed. Just a thought.
     
  10. AndrewGrayGames

    AndrewGrayGames

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  11. KheltonHeadley

    KheltonHeadley

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    Not bad, but the strings are too underpowered, perhaps make them louder.
     
  12. mcunha98

    mcunha98

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  13. HolBol

    HolBol

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    So trying to flesh out a character for my RPG that's been in the making for far too long. The systems are in so I can finally start thinking about setting and plot. This is probably my villain, wearing a gruesome metal mask fashioned so that he looks like a grinning maniac, yet the character is actually cold, and calm but of course, EVILLLLL.

     
  14. AndrewGrayGames

    AndrewGrayGames

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    I'm reminded of Sephiroth for some reason...



    ...wait wrong image...

     
  15. TSC

    TSC

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    THE SS8....

     
  16. HellPatrol

    HellPatrol

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    Dirty Render of an Iris Door Test. Can't get it to work with Unity at the Moment.
    The Door has 8 Segments. I Used Emptys and Copy Rotation Constrains.
    My Idea was to Bake the Aktion into Keyframes (?), but it did not work either :-(


     
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  17. HolBol

    HolBol

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    And here's some more. Not actually an evil dude this time. I also hate painting trees.
     
    Last edited: Jul 1, 2014
  18. NomadKing

    NomadKing

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    Very atmospheric Fishman :)
     
  19. The-Spaniard

    The-Spaniard

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    Is this in blender? I made a similar rotating kind of door animation a while ago, and likewise, found it impossible to get the rotation constraints to export properly. The "solution" that I found was to do away with constraints, and instead, select all the rotating bones that were copying each other, and rotate them manually along the bones' local axes (eg - press r, y, y, to rotate around the local y of each bone). Tedious.

    But thinking about it, I also made a squid animation with constraints in it a while ago, and I did get that to work....

    Um. maybe try "bake pose" at each keyframe? Hmm, brain's a bit fried atm...
     
  20. HellPatrol

    HellPatrol

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    Yes, this is in Blender. Ok, i did not use any Bones ^^ Only Emptys and Constrains.
    Maybe the "Rotate the Bones manually" is the best solution at the moment. It's just a simple Door :)

    I'll give it a new try tomorrow.

    Thanks for your Ideas.
     
  21. Midnart

    Midnart

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    This is a short teaser for Sign Motion - the story of the kid who got out of the school crossing sign.. More links and video on this thread.

    SignMotionTrailer.gif
     
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  22. Vigamox

    Vigamox

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    Awesome work. I would say maybe darken the foreground a bit more and lighten the background if possible.
     
  23. leoarmstead

    leoarmstead

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    7.62x51mm Bullet for a game in progress, tell me what you think :)
    verts:516 quads:453 tris:1018

     
  24. mcunha98

    mcunha98

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  25. Juba

    Juba

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  26. aeth_dz

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    Concept art for small house/shack for my upcoming game :D
    One of many to come lol

     
  27. HolBol

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    Someone to join the cast.
     
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  28. mcunha98

    mcunha98

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  29. Juba

    Juba

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  30. Howard-Day

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    Just finished up the latest human cockpit in Wings of Saint Nazaire.
     
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  31. marcos

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    That is insanely cool!
     
  32. KheltonHeadley

    KheltonHeadley

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    No more gif quality, I want a video!
     
  33. Artisiti

    Artisiti

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    Made a modular rock face. I'm quite happy with the result.

    Has anyone else experienced lighting artifacts like in the image? The error is in the right rock. The ground next to it should be in shadow, but instead it's lit. The rock is placed deep enough into the mesh, so this error should not be happening.

    The rock was made in blender, btw :)

     
  34. KheltonHeadley

    KheltonHeadley

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    Rocks look great, no idea on the lighting glitch.
     
  35. Zomby138

    Zomby138

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    That sort of lighting artifact is called "Peter Panning".

    Let me guess, your rock meshes are open at the back? If so, close them up with blank polygons to block out the light.
     
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  36. Devil_Inside

    Devil_Inside

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    I've seen this on the polycount first, and damn, that looked absolutely insane!
    And then I found out it was made in Unity... You, guys, are wizards and this is magic!
     
  37. NomadKing

    NomadKing

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    No... Webplayer not video! :D
     
  38. carking1996

    carking1996

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    Last edited: Jul 9, 2014
  39. KheltonHeadley

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    Nice terrain, who made it? :rolleyes: *cough*
     
  40. marcos

    marcos

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    Draft edit of my reel:



    Feedback super welcome.
     
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  41. Murgilod

    Murgilod

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    Working on a planet shader for an unconventional little space sim I'm building.








    As the planet rotates, you can see underneath the clouds since I applied a little bit of a bulge to them. It's all handled in a single draw call, which is handy.
     
    Last edited: Jul 9, 2014
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  42. Artisiti

    Artisiti

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    Thanks! Never thought about that xD Will try it out.
     
  43. dogzerx2

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    WOWZERS!!!!!! O____O
     
  44. KheltonHeadley

    KheltonHeadley

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    Sketchfab on the forum! Next gen cube has returned. Be sure to check out the wireframe and give me feedback.

    The real thing, is the forums support sketchfab!
     
    Last edited: Jul 9, 2014
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  45. bgivenb

    bgivenb

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    WOW! how did you achieve that detail?
     
  46. Murgilod

    Murgilod

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    I've been watching this loop for a while now. Is that cockpit a 2D plane with a height map and normal map applied to calculate its lighting?
     
  47. mcunha98

    mcunha98

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  48. Howard-Day

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    Hahaha, Close! It's actually much simpler - it's a 2d plane with a texture applied - and when the guns fire, we flash an additive overlay of the lighting (we pre-render the lighting). It just means we need to pre-render a flash for each of the fighters guns.
     
  49. Murgilod

    Murgilod

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    Clever! I downloaded the OSX alpha from your sight and was really impressed with both the fact that it runs flawlessly on my ancient Macbook Pro and looks as good as it does.
     
  50. AndrewGrayGames

    AndrewGrayGames

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    I'm working on the title screen to Zombies vs. Knights II a little bit. What I have now is very much a WIP, especially the title pane...

    zvk2-7.png

    I was inspired by Final Fantasy XIV: A Realm Reborn's user interface - I noticed that it's extremely effective, but only really features bright, solid colors, and a slight glow to everything. So, that's a style that I'm experimenting with!

    I know I can drop the glow from being 6px (radial) to probably something more reasonable like 2px. Additionally, my hover button probably needs more of a glow than a normal or depressed button, but that's next on the list.

    And, I'm keeping the theme consistent with the first game - raining, at night. Zombies love both, because it helps their appetite for your brains.