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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. Arkhham

    Arkhham

    Joined:
    May 7, 2016
    Posts:
    163
    At this Frame: Tris:196.3K, Setpass calls: 112
    No Realtime or Baked GI
    Dee_Take02.jpg
     
    Last edited: May 28, 2016
    larsbertram1 and _M_S_D_ like this.
  2. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    Bad Dreams is a very short atmospheric game made by me.You have to escape the room by finding the key, but sometimes the most obvious escape is not the best one :D

    Sadly I can only use Global Illumination within Unity, the build is always dark and without lights.I do have a build(without GI) but it doesn't look as good as in-editor.If anyone has suggestions on how I can get GI to work on the build, I would greatly appreciate it :D



     
  3. Burnzie

    Burnzie

    Joined:
    May 26, 2015
    Posts:
    11
    Working on an art style for a mobile game I'm working on. I've tried to go for a Vintage Nixie Tube style of things. Thoughts?

     
    Lu3DLC likes this.
  4. dibdab

    dibdab

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    Jul 5, 2011
    Posts:
    976
  5. Whiteleaf

    Whiteleaf

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    Jul 1, 2014
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    Made a low poly Scar-H without textures and my crappy Blender material skills:

    (the ambient occlusion wasn't working also, so it's kinda ugly...)

     
    Lu3DLC likes this.
  6. Tiny-Man

    Tiny-Man

    Joined:
    Mar 22, 2014
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    482
    Halo armor is getting there, hopefully get some bakes into unity tonight.
    High poly:

    Low Poly
     
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  7. Tiny-Man

    Tiny-Man

    Joined:
    Mar 22, 2014
    Posts:
    482
    Edit: So first bakes are in, gotta clean up some artifacts and stuff but pretty good first results.
    Just unity 5 standard shaders

     
    Last edited: May 29, 2016
    Whiteleaf, Billy4184 and zugsoft like this.
  8. marcos

    marcos

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    Oct 18, 2009
    Posts:
    592
    Quick 1 hour sculpt for fun


     
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  9. Billy4184

    Billy4184

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    Does that 1hr include texturing? Nice work..
     
  10. zugsoft

    zugsoft

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    Apr 23, 2014
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    453
    Only 1hour to make the head??
    I like this head :D
     
  11. canaljuegos32

    canaljuegos32

    Joined:
    Jun 29, 2015
    Posts:
    63
    Almost 1 week to finish this room:


    Still need make a door here:

     
    Not_Sure, Lu3DLC and marcos like this.
  12. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    592
    Was maybe 15 more minutes texturing in substance painter. Put a skin smart material on and then painted some colour in for the lips, eyes and reds etc.

    Edit:

     
    Last edited: May 30, 2016
    Not_Sure and Billy4184 like this.
  13. Arkhham

    Arkhham

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    At this Frame: Tris: 459.3K, Setpass calls: 285
    Dee_Take03.jpg
     
    Last edited: May 31, 2016
    Not_Sure, Talavaj, Tiny-Man and 2 others like this.
  14. snowconesolid

    snowconesolid

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    Dec 9, 2011
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    868
    Thanks! :D yeah man, its insane to look back at some of my work from 4-5 years ago and see how much I improved in quality. I knew nothing at all when I first started. I have learned so much over the years. Proper texturing, modeling, techniques etc. I always wanted to be the one responsible for everything in my games, especially the art work. Good or bad, I wanted to be able to say that its my own work and I created everything. This passion forced me to continuously learn more and improve. Thank you WhiteLeaf. :)

    Thank you lol. I have a lot more. I will keep posting. I was thinking of adding some horror elements. It will mainly be a funny game though. I'm making it up as I go. We will see how it turns out. :D

    Virror, man! Its nice to see you again my friend. Thank you so much. Although I was not as active on the forums for a while, I always still worked on game stuff constantly. Its awesome that you are also still around here. :)

    :eek::eek::eek:
    Marcos this is amazing!!!! Very Tomb Raider-esque. You always did things with professional high quality. Make this into a full game man!
    ---------------------------------------------------------------------------------------------------------------------------------------------

    I will post more screenshots and updates on my donkey game (my new project) later on.
    I have some other exciting news, I don't see any point in making a thread for it though. But anyway, my previous game project just got GreenLit on Steam the other day :D This will be my very first game on steam.

    Its called "Potato Thriller" - a horror game about a serial killer who deep frys his victims inspired off of the Silent Hills P.T. Demo

    I'm going back and polishing it up and adding extra content to it. Heres some new screens:


     
    Whiteleaf likes this.
  15. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
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    1,241
    Working on animations.


     
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  16. Billy4184

    Billy4184

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    @Blacklight looks good! But I think it needs more torso movement, e.g. shoulders sink down when the front paws hit the ground, more 'rocking' rotation on the x-axis during running, head and neck lean down and form a straight line with the body. These kinds of things imo make movement a lot more expressive.
    Anyway, nice work!
     
    Blacklight likes this.
  17. Whiteleaf

    Whiteleaf

    Joined:
    Jul 1, 2014
    Posts:
    728
    About an hours work:

     
  18. Lu3DLC

    Lu3DLC

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    Nov 25, 2014
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    well that looks amazing! what program are you using for modeling? There are a lot of programs out there that help with retopo but what I use for everything is Blender. You can try TopoGun. There are other ones, but at the moment, I don't remember any :(
     
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  19. Lu3DLC

    Lu3DLC

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    Nov 25, 2014
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    I am definitely liking the wacky characters! You're doing a great job, keep it up!
     
  20. Lu3DLC

    Lu3DLC

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    Nov 25, 2014
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    Well guys, I finally got the shadows to work on these (had to use a different computer, turns out my computer is not too good :confused:). I think I'll be releasing a small pack of Low Poly objects for free, but later on release a bigger one for a couple bucks, depending on how everything goes. Check out the designs below and let me know what you guys think :D

    Snowy Mountains.PNG Pine Trees in Valley.PNG Valley Boulders.PNG Boulders in Valley Snowy Mountain.PNG Pine Group With Mountains.PNG
     
  21. LeftyRighty

    LeftyRighty

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    Nov 2, 2012
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    5,148
    I'm just using blender, doing the retop by hand at the moment, figuring out how to get the mesh to "work" before trying any of the automated tools. So far I've learnt "it's tricky" :) but I think I'm figuring it out slowly.
     
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  22. Tiny-Man

    Tiny-Man

    Joined:
    Mar 22, 2014
    Posts:
    482
    Finally fixed all the artifacts and baked out a color mask. Also decided to add the lovely shield emitters, make em glow.
    Unity 5 standard shaders.




    Dat ass
     
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  23. Whiteleaf

    Whiteleaf

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    Jul 1, 2014
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    728
    Low poly 15 min practice:



    Some random gun, reminiscent of the M4A1.
     
    Justice0Juic3 likes this.
  24. Rafael-Barbosa

    Rafael-Barbosa

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    Apr 14, 2013
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    If I may ask, how is it that you fixed the artifacts? My bakes usually have a few of them, i though it wasn't supposed to come with any.
     
  25. bgivenb

    bgivenb

    Joined:
    Sep 15, 2010
    Posts:
    449
    Came up with a nice splat based detail shader for my environment.






    Edit: finished the lighthouse



    Crossposting from my original thread
     
    Last edited: Jun 2, 2016
    snowconesolid and Tiny-Man like this.
  26. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    Fox!
    It uses the same rig and animations as the wolf, but with a slightly altered mesh.



    I've been cleaning up the animations, and tweaking some of them as @Billy4184 suggested. The rig I made isn't all that great when it comes to shoulder movement unfortunately, but I think it does look a lot better. (It may help now that the camera isn't locked onto that particular part of the spine as it was in the last gifs!)
     
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  27. Tiny-Man

    Tiny-Man

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    Mar 22, 2014
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    really depends on the artifact. Generally artifacts come from object beings too close or a ray not being long enough. Generally you can fix these by 'exploding' the mesh and increasing the ray distance when baking. Although depending on the nature you have to make a couple of seperate bakes and stitch them together in photoshop, which is what I had to do for the shoulder pads as it's 1 big mesh.
     
  28. Takkik

    Takkik

    Joined:
    Nov 24, 2012
    Posts:
    42
    Hi.
    Experimenting with photogrammetry. 3D mesh with Photoscan, retopo with 3D-coat and texture with Substance Designer (& Bitmap 2 Material). OpenGl render from Substance.





     
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  29. snowconesolid

    snowconesolid

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    The texturing is really good. Especially the glass thats at the top part. I ran the sketch fab and zoomed in really close to the glass windows on top. Really well done. The glass even has that smudgy/windows havent been wiped in a while kind of look to them. Great work and nice detail. :D

    Heres screenshot for a small new bonus level in the steam edition of Potato Thriller.


    Just a quick note, Im reusing my older assets (to create an extended bonus part to the game) that I created for this game back when I was working on it. So these are some of my older characters and props that I made many months back.

    My most recent work is the screens I showed earlier with the cartoony goofy donkey characters. So its not really a step back lol :D (Even though I actually also like the characters and more simpler look I made for this game)
     
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  30. bart_the_13th

    bart_the_13th

    Joined:
    Jan 16, 2012
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    498
    a gnoll with some attack animations... the clipping animation at the transitions of the last attack to standby stance is from unity's weird interpolation (like in lerp instead of lerpAngle :\ )
    Still need some armors and stuffs...
     
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  31. snowconesolid

    snowconesolid

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    Dec 9, 2011
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    Nothing unusual about this....
    Just potato man sitting with some devils at the park..


     
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  32. Billy4184

    Billy4184

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    Jul 7, 2014
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    Animations are too slow toward the end, they start well but need to really accelerate as they cross in front of the body, like the crack of a whip!
     
  33. bart_the_13th

    bart_the_13th

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    I agree, especially noticeable in the 1st attack, will do rearranging some keyframes.
     
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  34. NiloBR

    NiloBR

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    Sep 9, 2012
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    92
    Little combat prototype... u have directional blocking and attack and u have to use your reflexes to beat the sh** out of the other folk....
     
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  35. Tiny-Man

    Tiny-Man

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    Mar 22, 2014
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    482
    love mecanim
     
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  36. snowconesolid

    snowconesolid

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    Dec 9, 2011
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    Look a blue one
     
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  37. NiloBR

    NiloBR

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    Sep 9, 2012
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    92
    now u can stab people in the face.... at a distance...
     
  38. Tiny-Man

    Tiny-Man

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    Mar 22, 2014
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    so brutal, love it!
     
  39. phonk

    phonk

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    Dec 20, 2014
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    that's freaky! she looks like my sister! that said; very nice character design, her expression is amazing, something i miss in a lot of characters, and gives her that extra quality. good job!
     
  40. phonk

    phonk

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    Dec 20, 2014
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    I really like the character, worth putting in some more time in the sculpt i.m.h.o. some parts look like there is still too much visible of the underlying muscle structure (around the lips). But I think really you're achieving a good style and definitely worth the time layering some more skin, wrinkles and maybe some work on the eyes. Reminds me of Gerry's game. Nice stuff!!!
     
  41. phonk

    phonk

    Joined:
    Dec 20, 2014
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    That's pretty insane! I might even like some aspects of the unity version better!
     
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  42. j03d4d

    j03d4d

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    Oct 4, 2013
    Posts:
    21
    DAAAMMNNNN Un-Censor that S*** ;)
     
  43. HolBol

    HolBol

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    Feb 9, 2010
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    2,887
    Go outside.
     
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  44. Whiteleaf

    Whiteleaf

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    Jul 1, 2014
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    728
    Potato dude:



    For a small game I'm working on. Normal map needs work but tomorrow I'm going to rig and animate him.
     
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  45. KheltonHeadley

    KheltonHeadley

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    Oct 19, 2010
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    1,685
    Been away from the forums for a long time, been very busy.

    Work in progress. Reworking an old scene from my project which is taking far too long. Will show it off at some point.:rolleyes:
     
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  46. snowconesolid

    snowconesolid

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    How dare you create a potato-like character! Making games that star Potatoes is MY thing! :mad::eek:
    Kiddig of course. Lol. :D
    Looks more like a marshmallow. Color is a bit pale for a potato. the - _ - face expression is funny. :)

    Anyway guys, I decided that I am going to start vlogging my game development stuff. So I started a new series called "Cookin Games" and this is just a vlog series where I ramble on and discuss and share what I am working on. I think it will be pretty fun and instead of just screenshots I can show some stuff in action. Here is episode 1.

    If you guys remember the screenshots I posted earlier in this thread about my new donkey game, this vlog shows it in action.


    I recorded this before my other game was greenlit. So I stopped working on the donkey game for the time being and went back to polish up my potato game. Maybe in episode 2 (if I make one) I will show off some new stuff in my potato game. If not, once I finish that, I will get back to working on my donkey game and sharing updates.

    Also, sorry for the slight awkwardness and the constant "umms" and "aahhhs" and sometimes long pauses. I will try improving as a vlogger :D:D:D
     
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  47. AlexZimich

    AlexZimich

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    Aug 8, 2009
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    358

    working on the heavy flamethrower
     
  48. Whiteleaf

    Whiteleaf

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    Jul 1, 2014
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    Haha, I actually completely forgot about your game while I was making the concept. About the color, it's something weird unity's lighting I think. It looks fine in Blender and the image itself is quite dark in GIMP. I'll tweak it a bit tomorrow.

    (btw my game is about the potato rebellion trying to defeat the vegetable empire, if you were wondering. don't ask me how i came up with the idea because i honestly don't even know)
     
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  49. snowconesolid

    snowconesolid

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    Lol sounds insane and interesting. Keep posting updates about this XD
     
  50. Whiteleaf

    Whiteleaf

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    Jul 1, 2014
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    I'm going to make a thread for it soon. ;) I've also been playing a lot of Star Wars Republic Commando recently so you might have a squad of potatoes to assist you in your journey, not sure yet.

    EDIT: Environment shot:



    So far I've made all the scripts, models, textures and animations by myself. Looking pretty good so far. The ground texture is also my first seamless texture that doesn't use some filter to do it for me.

    EDIT 2:

    Changed it a bit, before the first mission was going to be set on a Mars-ish planet, now it's going to be a tropical / rain forest:



    I also added health, ammo, weapon switching and shooting. A fully customizable weapon system with probably over 1 billion combinations. You can change so many parameters.

    If you're wondering, I'm using Bloom, Tonemapping / HDR, Color Correction (Curves), and Vignette and Chromatic Aberration for the image effects. I was using SSAO but it didn't look that good, I might end up buying SSAO pro someday.
     
    Last edited: Jun 7, 2016