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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. VisualTech48

    VisualTech48

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    A quick "remake" of a room from Mirrors Edge usin BETA Cinematic effects:
    upload_2016-4-3_22-29-0.png
     
  2. Neolightl

    Neolightl

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    Here's some new Level progress for Blade Ballet


    Concept


    Unlockable Character Skin Concepts

     
    Last edited: Apr 4, 2016
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  3. CrisisSystem

    CrisisSystem

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    Hahaha, fantastic character design Neo
     
  4. Mister-D

    Mister-D

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    a scifi gun design i made today, its a prop for a character but he is not done yet
    pistolrender.jpg
     
  5. looki666

    looki666

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    SpeedTrees , modified Alpine something ..... :) Have got a plan to ditch them and make modular trees , something like in StarWars Battlefront .
    SuperSampling is also used , scene is not optimized , no LODs , about 30MLN Verts . 30Fps on Gtx770 .
     
    Last edited: Apr 4, 2016
  6. nasos_333

    nasos_333

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    Thanks for the details. I will also check Battlefront system, as it would be best suited for my own systems
     
  7. godsinmyroom

    godsinmyroom

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    Training my 3D skills today.

    940 tris, handpainted texture. Need to render it in Unity now.

    No, I don't know if it's bigger inside, I haven't take a look :p
     
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  8. trudeaudm

    trudeaudm

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    A quick concept sketch I did today for my game Planetes.
    HaveABalloon.jpg
     
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  9. Mister-D

    Mister-D

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    pistolanims1.gif AA16.png
    finished the scifi character, rigging next
    metabaronscreen.png
     
    Last edited: Apr 5, 2016
  10. Martin_H

    Martin_H

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    I'm skeptical if it is even legal to sell. You are straight up copying an iconic creature design that only makes sense for anyone to use in a game set in the same universe. And anyone with the money to acquire that license has the money to commission a more polished asset themselves. I'd file it under learning experience and portfolio contribution and make something unique with your own creature design for the assetstore instead.
     
  11. vedinislamovic

    vedinislamovic

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    Here is grenade that I am working on (wip) . Should I make free grenade pack for asset store ?




    EDIT :



     
    Last edited: Apr 9, 2016
  12. LeftyRighty

    LeftyRighty

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    there already are free grenade packs, might be worth checking the competition and see if you can fill a different niche :)
     
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  13. vedinislamovic

    vedinislamovic

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    Good idea :)
     
  14. Neolightl

    Neolightl

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    Freighter Sketch
     
  15. Billy4184

    Billy4184

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    Post apocalyptic giant mech ... WIP rendered in Blender

    Progress.png
     
  16. slicky-grease

    slicky-grease

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    Complete Clover Model.png

    3D model of one of my characters I created for a 2.5D platformer I'm working on:)
     
  17. CrisisSystem

    CrisisSystem

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    He might be overcompensating... XD

     
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  18. theANMATOR2b

    theANMATOR2b

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    Put in a silhouette of a human or a house for size reference, otheriwise Giant Mech is only hearsay. :)
     
  19. Billy4184

    Billy4184

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    I just happened to have done that recently ... also made a few modifications to make it look less squarish..

    Progress3.png
     
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  20. marcos

    marcos

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  21. Kona

    Kona

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    Looks like a damn cocky frog @marcos :) Nice work by the way!
     
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  22. virror

    virror

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    @marcos, love your artstyle as always : )
     
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  23. 600

    600

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    Hello!

    A short preview of my new test polygon for my 3rd person multiplayer game, a map where new features will be tested and implemented.

    Screen shots and a video below:

    NewDemoMapTest1.jpg
    NewDemoMapTest2.jpg
    NewDemoMapTest3.jpg
    NewDemoMapTest4.jpg

     
  24. Thunderent

    Thunderent

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    Too much realism can really mess with your creative mind.Time for some relaxation in the park :p (Work-In-Progress).

     
  25. Kellyrayj

    Kellyrayj

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    I love how soft it feels. Is this just a screen glow?
     
  26. Thunderent

    Thunderent

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    It's a combination between Bloom/Anti-aliasing.But the scene looks pretty much the same even without them :D
     
  27. Kellyrayj

    Kellyrayj

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    Made an orc for olds times sake.

    Screen Shot 2016-04-15 at 10.26.30 AM.png
     
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  28. CrisisSystem

    CrisisSystem

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    Looks great! Do you have a site or dev diary on here that I don't know about? I'd love to check out your game.
     
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  29. Kellyrayj

    Kellyrayj

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    I have a tumblr that I post my art stuff too: http://kellyrayj.tumblr.com/
     
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  30. CrisisSystem

    CrisisSystem

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    Hipster kicks!

     
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  31. Thunderent

    Thunderent

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    Update on my low-poly park :D

     
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  32. theANMATOR2b

    theANMATOR2b

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    A good start. Keep in mind arcs for the motions.
    Make sure shoulders move opposite rotation as hips/feet. Left leg forward, right shoulder forward :)
    And some subtle rotational side to side motion would be nice to add. When adding side to side motion - same rule applies for hips and shoulders, if right hip is up left shoulder will be up - very subtle unless your going for an overly exaggerated look.
     
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  33. CrisisSystem

    CrisisSystem

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    Yep, I agree. It's a WIP.
     
  34. Billy4184

    Billy4184

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    Yes, it's another ship... working on my high poly modelling speed

    untitled.png

    untitled2.png
     
    Last edited: Apr 18, 2016
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  35. marcos

    marcos

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  36. canaljuegos32

    canaljuegos32

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    Part of a dungeon wall:
     
  37. slicky-grease

    slicky-grease

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    Awesome work, I was wondering how do you create your 3D platforms tiles (the rocks) and make them blend together with out too much repitition
     
  38. marcos

    marcos

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  39. clearrose

    clearrose

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    An animation I have been working with off and on, I haven't animated in about a year due to an indie project I was working on. Since that indie project is over with now, I decided to animate this raptor model I already have rigged and ready to animate.

     
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  40. Kellyrayj

    Kellyrayj

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    Did some quick characters this morning. Took a lot of inspiration from Knights and Bikes!

    Screen Shot 2016-04-19 at 10.30.37 AM.png
     
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  41. CrisisSystem

    CrisisSystem

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  42. wm-VR

    wm-VR

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    My OCULUS/VIVE horror game I'am working on 1.jpg 4.jpg 5.jpg 2.jpg 3.jpg
     
  43. JamesArndt

    JamesArndt

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  44. florianalexandru05

    florianalexandru05

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  45. JamesArndt

    JamesArndt

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  46. nasos_333

    nasos_333

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    Sky Master ULTIMATE Volumetric gradient fog in use with the new optimized distant 3D forest system of InfiniGRASS

    The distant forests react properly to volumetric fog, lighting and shadowing.

    A seasonal and weather exchange infromation and automatic style change on the fly is planned for the case both systems are in a project.
     
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  47. KirkDesign

    KirkDesign

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    Sick depth to this level! Impressive!

     
  48. KirkDesign

    KirkDesign

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  49. KirkDesign

    KirkDesign

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  50. nasos_333

    nasos_333

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    Volumetric atmosphere - cloud effects & FFT ocean shaping and shading WIP for Sky Master ULTIMATE

    A new gradient based time of day coloration system is used to easilly adjust coloration for sky, volumetric fog and the clouds.
     
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