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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. hamyshank

    hamyshank

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    new buggy model
    standard metallic
    --
     
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  2. Kellyrayj

    Kellyrayj

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    Second pass, with a bit of lighting:

    Screen Shot 2015-10-28 at 10.16.41 AM.png
     
  3. feloxy

    feloxy

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    Nice artwork :) you create these in Adobe Illustrator?
     
  4. Kona

    Kona

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    Nice work! :) I really like the style.
     
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  5. Kellyrayj

    Kellyrayj

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    Thank ya! I built the character in Illustrator. All the shading and lighting was done in Photoshop.
     
  6. welby

    welby

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  7. marcos

    marcos

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    First pass of low poly hair:

     
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  8. Flickayy

    Flickayy

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    Woah, that art style is beautiful. Where'd you get the inspiration for that, or did it just happen on it's own?
     
  9. Kellyrayj

    Kellyrayj

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    Thank you! I've been looking at this guys stuff a lot. http://zinkase.tumblr.com/

    And I'm really diggin The art of Jenny Leclue too!
     
  10. Kellyrayj

    Kellyrayj

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    First color and shape pass of a new one.

    Screen Shot 2015-10-29 at 4.37.15 PM.png

    Heres another pass at it.

    Screen Shot 2015-10-29 at 9.22.43 PM.png
     
    Last edited: Oct 30, 2015
    nasos_333, Tim-C, Not_Sure and 3 others like this.
  11. CrisisSystem

    CrisisSystem

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    Testing equippable clothing meshes.. NOT PRETTY YET! (at all, haha, but I am making good progress). Really liking the way the model is looking, geometry-wise. He is about 1800 tri's. The textures are just placeholders, as is the poses/animations, so like I said it ain't pretty yet. But I feel like it is going to get there.


     
    Last edited: Oct 29, 2015
  12. CrisisSystem

    CrisisSystem

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    Hah, dude your stuff is great. Low poly but very polished looking... not an easy balance :D
     
  13. Mister-D

    Mister-D

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    upgraded arms
    bionic arms1.jpg
     
  14. CrisisSystem

    CrisisSystem

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    Cel shaded version looks even better than I hoped!



    This is unity's toon shader.. which I believe is hated by mobile. Gonna have to buy a shader I guess unless you guys have a suggestion for a toon shader that looks great on IOS.
     
  15. Flickayy

    Flickayy

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    Oh nice, I'll have a look now ^^
    Absolutely beautiful, keep up the good work ^^
     
  16. marcos

    marcos

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    Just gotta do some finishing touches to the rig, and make the final materials :) :

     
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  17. Mister-D

    Mister-D

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    looks good! except the skin tone , its way to pink in my opinion
     
  18. nasos_333

    nasos_333

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    The new sample scene / demo for Sky Master ULTIMATE v3.0
     
  19. Will-Morillas

    Will-Morillas

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    @marcos That animation looks really good!

    Doing some texturing
    ColorScheme.jpg
    ColorSchemeBack.jpg
    MarmosetSoldierFut.jpg
     
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  20. marcos

    marcos

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    Thanks :) , and yeah, agreed.

    I can't take credit for it, it's from that female animation pack that Kobold has on the Asset store, I just wanted to test the rig quickly :)

    Spent today tweaking the textures:





    Still WIP, but getting there.
     
  21. Mister-D

    Mister-D

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  22. virror

    virror

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    Looking nice as always : D
     
  23. marcos

    marcos

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    Thanks, mate! :)

    Just some tweaks and rig fixes to do now, I think:

     
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  24. Kellyrayj

    Kellyrayj

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    Another quick day break sketch!


    Screen Shot 2015-11-03 at 4.04.27 PM.png

    Screen Shot 2015-11-04 at 9.22.08 AM.png

    He's a pie-rat! They scavenge the land in wooden wheeled vehicles in search of delicious pie!
     
    Last edited: Nov 4, 2015
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  25. Billy4184

    Billy4184

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    Doodling in Sculptris... sculpt.png
     
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  26. macdude2

    macdude2

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    Looks good, but imo the head is a little small… Maybe it's just me though.
     
  27. carking1996

    carking1996

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  28. KC1302

    KC1302

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    Update on my nano mantis. 3dsmax, topogun, zbrush.
     

    Attached Files:

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  29. khos85

    khos85

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    WOW!
     
  30. Whiteleaf

    Whiteleaf

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    I was bored so I decided to model an Assault Rifle from the Halo franchise( I LOVE Halo! ).


    No texture, just a material. But I don't plan on using it in any games, well because copyright but I also have no use for it. Low poly and not too much detail, but I like the way it came out.
     
  31. LaSketchy

    LaSketchy

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    First time posting here on the forums!
    I've been working on a character that I eventually want to submit it to the asset store. I'm also learning Unity as I go about the little project, so its taking me a little longer setting it all up. Any feedback is welcome=)



    TrexWalk.gif
     
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  32. marcos

    marcos

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    Thanks for spotting it! I had a play around with it, and whenever I make it bigger I keep thinking it needs to be smaller haha. I'll have a look at it again when my eyes are fresher I think, and maybe tweak it before I release the model.

    :)!

    Final beauty renders:





    High res pics and a Marmoset Viewer (can we please add embedding these to the Unity forums?) can be found here:
    https://www.artstation.com/artwork/xdbbW
     
  33. KheltonHeadley

    KheltonHeadley

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    As I have been away from the Forums for a fairly long while, I've also been away from art and development as a whole. It's been tough but life is just been too busy. I finally found time to get myself sat down and open up a program. I had recently installed Zbrush before heading away, with only an hour or two spent in it. I told myself I would make time for art, and so I did. My first sculpt in Zbrush, I think turned out fairly well(It's still about 90% done, I've yet to add the finishing touches). It's a weapon for a rather minor boss battle in my project. A big bandit named Big Badger(naturally):rolleyes:. One of the main goals I set for myself was not to make a huge fuss, as the weapon is minor and is present in the game for a whole 10 minutes, if that. It's not a perfect model, nor is it the best looking. But considering It's been months since I've done any kind of digital art, I say kudos to me.
     
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  34. -Singularity-

    -Singularity-

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  35. khos85

    khos85

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    Looks very realistic!
    Would you be able to make animations for such a character?
    Can I buy human meshes from you, do you have a male character(s)
     
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  36. khos85

    khos85

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    Jul 21, 2013
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    Just some art I'm making, could turn into a game later (converting my original paintings into Unity 3D), I call it energy sucker:

    Comments welcome :)
     
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  37. marcos

    marcos

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    Thanks!

    It's set up with a Mecanim humanoid rig, so any humanoid animations will work with it.

    I've just submitted her to the Asset Store, so with a bit of luck you'll be able to soon! :) I don't have a recent male character available to sell at the moment, but I'll have to keep it in mind for my next project. I'm looking to start releasing more characters.
     
  38. Reanimate_L

    Reanimate_L

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    Since technically i'm an artist so i'll post here.
    still a lot of work to do
    S5.jpg
     
    Last edited: Nov 11, 2015
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  39. hamyshank

    hamyshank

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    sketchfab viewer

     
  40. Kellyrayj

    Kellyrayj

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    Love it!
     
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  41. khos85

    khos85

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    Ermm, what did you turn on/off :)
     
  42. Reanimate_L

    Reanimate_L

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    Yeah sorry i should make my post more clearer :p
    it's separable-SSS or screen space SSS by Jorge Jimenez
    And here's some new screen, finally i can integrated it to standard shading diffuse pass not as image effect anymore.
    Also some screen with different sss strenght
    S5.jpg
    S5_2.jpg
    S5_3.jpg
    Alright sorry for spamming, i'll leave now :)

    EDIT:
    Added without color correction
    S5_raw.jpg
     
    Last edited: Nov 12, 2015
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  43. Devil_Inside

    Devil_Inside

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    Maybe it's the lighting, but all the screenshots look really weird.
    I think it's a good rule to never have completely black shadows. Try adding some ambient lighting or something.
     
  44. nasos_333

    nasos_333

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    Optimized water, true volume clouds and sky, in Sky Master ULTIMATE v3.0
     
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  45. Reanimate_L

    Reanimate_L

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    Didn't realize i got two color correction in my camera :p no wonder the final image are so dark, i add new image without cc in my post above.
     
  46. marcos

    marcos

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    Does the shader let you put in a translucency map? At the moment the SSS is very uniform. It'd be nicer if the nose and ears were more translucent than the forehead or brow, for example.
     
  47. Reanimate_L

    Reanimate_L

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    It possible but i haven't implement that yet, also sssProfile is not implemented yet
     
  48. Whiteleaf

    Whiteleaf

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    Out of all of the tutorials on YouTube, there was only 1 I understood about rigging in Blender. From this I have modeled, rigged, and animated my first character. I'm hoping to do more animating today and maybe try to improve the rig, as there are some problems with it right now, but for my first time I think this was awesome(for me, at least). Animation is a bit weird when walking but I'm very happy with it.



    And just because I'm very happy with this, I'll even link the gentleman who taught me how to do it! Thanks BlenderSensei!

    https://www.youtube.com/channel/UCIDHcUE0zG3MMBpxFtEj1Pg
     
  49. khos85

    khos85

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    Amazing detail, how did you do it? Painting in 3D app?
     
  50. KC1302

    KC1302

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    Jan 11, 2014
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    update wip
     

    Attached Files:

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