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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. Slaghton

    Slaghton

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    Incomplete scene being made for just art.
     
    Last edited: Aug 30, 2015
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  2. LeftyRighty

    LeftyRighty

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    I'm afraid it looks more like a western shortsword.

    One of the key features of a Katana over other sword types is the curve in the blade, it is key to the cutting power as the sword is drawn across the target. The handle and tsuba are also more oval than circular, try flattening them laterally.

    Another signature feature of the katana is the hamon, the wavy line created by the different tempering of the cutting edge and spine of the blade, something to look into when you are working on the texturing.
     
  3. Takkik

    Takkik

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    New ground texture, still experimenting. More pictures on my thread.
     
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  4. KingLlama

    KingLlama

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  5. Whiteleaf

    Whiteleaf

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  6. KingLlama

    KingLlama

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    Open World Nautical First Person Rpg. It'll be about the golden age of sail/piracy.
     
  7. Whiteleaf

    Whiteleaf

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    Sounds sweet, can't wait to see more.
     
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  8. KingLlama

    KingLlama

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    Thanks, I'll be posting more. Been working on it for about 3-4 weeks now.
     
  9. Tiny-Man

    Tiny-Man

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    Gun high poly is done, noisy cos I didnt want to spend a year rendering :/



    Upcoming free asset for the asset store.
    I do have a thread in the WIP forum if you want to maybe post there hehe.
     
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  10. LanceC09

    LanceC09

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    Yeah after i made it i looked up what they look like and saw the curve in the blade. For the texturing im just going to stop learning/doing textures and just do the painting of them at the moment and work on creating models then ill move onto the texturing them once im better at creating them.


    Also tried making a recurve bow :)
     

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  11. Mister-D

    Mister-D

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    ive made an animated M14EBR, need to make the soundeffects for it and then submit it to the asset store for 5 bucks

    m14EBR.gif
     
  12. AlexZimich

    AlexZimich

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    the heavy armor isn't looking heavy enough. Im working on that.
    Oh, and im just prototyping at this point... so ignore the awful meshwork
    good to post something, tell me what you think :D

    EDIT: concept it done, maybe distort or mess with silhouette next
     
    Last edited: Sep 1, 2015
  13. Will-Morillas

    Will-Morillas

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    Spri.jpg
    fantas.jpg

    Doing some tests with the unity 5 post proccesing effects
     
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  14. AlexZimich

    AlexZimich

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    I started again with the old stuff as reference. Hows it looking?
     
  15. Whiteleaf

    Whiteleaf

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    Reminds me of Spriggans from TES series, if you've ever played it.

    I personally prefer the low poly over the high poly, so to me it looks great. I love the way the collar is, pretty bulky. It definitely looks "heavier" than the one you posted before this one.
     
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  16. AlexZimich

    AlexZimich

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    Thank you! Im still working on it. :D Im struggling once again with "creativity" So I'm feeling uninspired and the legs, feet and arms need work. Im going to give it a little break and try later to put some polish into those parts.

    Heres an update.

     
  17. AlexZimich

    AlexZimich

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    Very tired. I finished the UVs to satisfaction and now its time to colour! Sleep first tho...
     
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  18. Billy4184

    Billy4184

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    Very nice design, however I think it would benefit from more strategic placing of bevels, it looks as if you applied a bevel modifier to the whole thing. For example that overhanging bit above the belt would look great if it had a smooth curve, and especially where there are triangles it would look better if the diagonal was not bevelled.. And I think it would help also to remove bevels from the center loop as it gives the model a plastic toy look (welded seam down the middle).

    These are all IMO of course, and as I said, your design is really nice! :)
     
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  19. Redheadrobot

    Redheadrobot

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    I lover these. Scooby, Turtles, hmmm Rainbow bright in the back? Awesome dude!
     
  20. AlexZimich

    AlexZimich

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    Thank you! But these bevels are smoothing done in Mudbox. they aren't intentional. I just subdivide anything im working on, I find it works smoother for colouring.

    I will share how its looking now. In maya, so theres no bevels on the entire thing :D :D :D



    Mind you theres also no lights, so its flat lighting for now. Im planning on colouring in all the shadows and details like the other models ive done.

    Thank you for comments, Im curious what you, or anyone else, thinks of it now?

    I find that im struggling to get "Started" colouring, and really sit down to it. There MUST be an easier way than pixel per pixel.
     
  21. AlexZimich

    AlexZimich

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    Sorry, cant seem to stop working on this. Heres an update, sorry for so many.


    For the amount of time ive put into it, its progressing rather well IMO.

    EDIT: Im finished!

    I now need to make all the different colour variations for the armor, which is just messing with the hues. So green armor for green guns, just so the player knows what hes carrying without having to squint.

    Next is the AMAZINGLY FUN job of rigging and animating. yay....
    On that note:
    http://www.indiedb.com/games/derelict-ios/videos/derelict-heavy-showcase
     
    Last edited: Sep 3, 2015
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  22. mcunha98

    mcunha98

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    994 tris, texture in progress
     
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  23. redpanda

    redpanda

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    My cave pack is out now :D

     
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  24. id0

    id0

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    Something from my work

     
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  25. Whiteleaf

    Whiteleaf

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    That is super cool, but also quite creepy. Nice work!
     
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  26. Whiteleaf

    Whiteleaf

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    Welp. I'm bored and my brother is using my main computer for Unity, this one I'm currently on is really slow but let's see how far we can get with a simple rpg game...

    concept art: (in editor with sprites)

     
  27. puppeteer

    puppeteer

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    Thanks! The yellow one is kind of inspired by Little Miss Sunshine, and the blue/hotdog ones are just generic stuff.

    Love your models and tutorials, btw.
     
  28. FuzzyQuills

    FuzzyQuills

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    Felt like posting my custom lighting test today:
    upload_2015-9-4_12-14-54.png
    This uses a custom shadow mapper, light probe set and baked GI. All in Unity 5. :) It also uses my SH-based approximation of the standard shader.

    EDIT: Forgot to add; all of this works on shader model 2, and the shadows use bilinear filtering. :)
     
  29. Whiteleaf

    Whiteleaf

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    Didn't get very far as I'm not familiar with Unity's 2D system so it was quite difficult. Even after watching tutorials I still couldn't figure it out. Oh well, I guess I'll stick to Platformers for 2D.
     
  30. FuzzyQuills

    FuzzyQuills

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    I'd probably do worse, just saying now... I have not used 2D ever! :D

    EDIT: Well, unless you count Gamemaker, but that's a different story.
     
  31. Whiteleaf

    Whiteleaf

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    GameMaker is my go to top down 2D game engine, otherwise I use Unity for 2D.
     
  32. Not_Sure

    Not_Sure

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    I like the style a lot.

    I do have to say, though, that the characters remind me of Mike Myers' "Sprockets" sketch from SNL.
     
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  33. ZAxisTechnology

    ZAxisTechnology

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    Wow you guys are showing off some great stuff! Thought id post some of the UI sprites I made for a few of my games, all cartoony in style.
    VectorIconSheet.png
     
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  34. KingLlama

    KingLlama

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    Workin, on the fire from the asset from URFire. It's quite nice but it also adds a nice touch to the game!
     
  35. ZAxisTechnology

    ZAxisTechnology

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    Started building a modular weapon parts pack sort of like the borderlands interchangeable parts system. First complete pistol in progress!

     
  36. AlexZimich

    AlexZimich

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    I am NOT a programmer! This past experience was so tough!
    But its done. Heavy soldiers have now been updated throughout the game.

    But i survived. Just need to make armor variations for rank and weapon. so thats 4x5x.... hmmm lots of texture files to go
    :D
     
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  37. the_Bad_Brad

    the_Bad_Brad

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    I started creating sci-fi assets to sell on Unity asset store.

     
  38. the_Bad_Brad

    the_Bad_Brad

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    No
    Nice dude. I too started modelling sci-fi weapons stuff
     
  39. ZAxisTechnology

    ZAxisTechnology

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    Haha nice work man i love the profile! I used blender as well, now I gotta texture everything and bake all the details to the low poly models which is going to be a nightmare.#ForScience!(fiction)
     
  40. nasos_333

    nasos_333

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    Sky Master ULTIMATE v3.0 and InfiniGRASS, flower field
     
  41. FuzzyQuills

    FuzzyQuills

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    For someone who openly admints they're not a coder, that's kickass! :D
     
  42. Slaghton

    Slaghton

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    Update for the scene I was working on. Mostly just texture work is left + door handles/improved lamps, etc.
     
  43. FuzzyQuills

    FuzzyQuills

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    This scene sort of has that lighting feel that MK7 Shy Guy Pier had. (I think that's what the track's called) what's the scene going to be for?
     
  44. Slaghton

    Slaghton

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    When I was satisfied with the scene I was going to make more building variations and apply the style to make a small starter town. It's a learning project but i'm making it into a multiplayer capable game to keep myself interested. Been thinking of trying to form a team so I can concentrate more on my art skills and leave the coding to someone else.
     
  45. FuzzyQuills

    FuzzyQuills

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    I may not be the most reliable person at times due to life and stuff, but if you need help, I can help do some code for some things. :)
     
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  46. jakakettu

    jakakettu

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    Wonderful works guys! :) It's very inspiring to see many different kinds of styles in this thread! I've been recently getting back to game graphics and plant creation (I really enjoy creating vegetation). This is the result so far! If anyone can point me to a PBR vegetation shader that has wind effect in it and it could be bundled with asset store package, then I would be more than happy! :)
     

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  47. FuzzyQuills

    FuzzyQuills

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    Impressive! :) You could always use vertex displacement in the sahder for artificial wind. :)
     
  48. jakakettu

    jakakettu

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    Thank you! :) Any suggestions for a such shader? I know that there is AFS in the asset store but I fear that using it in plants that are created for sale might cause issue or two. (I guess I could try to contact the author how he/she would handle such situation!)
     
  49. AlexZimich

    AlexZimich

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    Thats what I was getting at :D Exactly. I like/want to focus on art. Not needing to learn SO MUCH to do just basic stuff.
    Im glad theres other people out there like that.


    However, its a good skill to have. Maybe itll look good on a resume :p
     
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  50. Slaghton

    Slaghton

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    Thanks for the offer Fuzzy =). If I want to actually finish a game i'll have to form a team at some point but I keep putting it off :confused:.

    Yeah, learning two different fields at the same time just makes your work average in the end. Being able to concentrate on one will make your coding/artwork stand out so much more. Pairing up with another person specializing in the other field will then make your final project many times better then what any one person could do alone.