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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. nasos_333

    nasos_333

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    Some pics i took while working on Sky Master ULTIMATE v2.2

    Including new volume cloud shaders and formations, dynamic snow coverage, seasonal color changes for Unity terrain and trees (both normal and billboard) etc
     
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  2. HolBol

    HolBol

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    Yet another picture of the corridor. This time with textures on some parts.
     
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  3. clearrose

    clearrose

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    Thanks:) !

    ... and yes, just the standard pbr shader that comes with unity 5.
     
  4. clearrose

    clearrose

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    Fantastic, this is coming nicely, keep it up !
     
  5. NomadKing

    NomadKing

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    If Ikea sold tables like this, the world would be in a LOT of trouble...
     
  6. TonyNowak

    TonyNowak

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    Cross post from my games thread:
     
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  7. Will-Morillas

    Will-Morillas

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    Concepting a new character
    np001.jpg
     
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  8. TheAlmightyPixel

    TheAlmightyPixel

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    Wow, loving the style!
     
  9. imaginaryhuman

    imaginaryhuman

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    I wish the work in progress art and showcase sections would let you `pin` featured image, which is then used as a thumbnail on the main list of threads.. because then you could see what the project looks like. Right now you have to go into every thread just to find out whether it interests you or not.
     
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  10. Whiteleaf

    Whiteleaf

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    Some lighting tests I'm working on in my small project, "Maze Game". Not very original, but I'm not planning on selling it.


    This looks pretty bad because of the GIF website I was using. I was using a video and exported it to a GIF so it could've been better if I was using photos, but meh.
     
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  11. Mister-D

    Mister-D

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    some scifi stuff
    render.jpg
     
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  12. der_r

    der_r

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    The beginnings of an auto-turret. Made with mecanim. It doesn't fit the tileset because I'm using that level as a sandbox for testing AI.

     
  13. marcos

    marcos

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    Something I've been plugging away at:

     
  14. StaggartCreations

    StaggartCreations

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    Hello there!

    I'm sharing an overview of the assets used to build a small zoo. It includes a randomized NPC creator and animated characters. I'm consider putting in on the Asset Store for a small fee. Would that be something people will be interested in?

    More screenshots (also separate assets): http://imgur.com/a/ZnI0O


     
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  15. MaximilianD

    MaximilianD

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    It feels out of place posting here since I'm a programmer not an artist, but anyway...

    I'm creating a playable demo for "one game a month", and this time around I'm using Unity, obviously.
    These past days I've been programming the shaders needed to render a futuristic city, and I've been modeling said city as well.

    The player will look down at the city from an elevator, and then, from an apartment. It's supposed to be raining, so shading wet glass is a must.

    This is how is looking today, after working for a week on it during my spare time...



    I can identify serious problems with the overall composition and color palette, I'm also aware that most models look out of place, and I plan to replace them, since I consider them placeholders. I'm no artist, so each tiny change is particularly painful for me to make, and most of the time is a matter of trial and error.

    At this point, baking times for the scene are increasing rapidly, and I'm facing the need of finding a way of reducing them. Frames per second seem stable enough, fortunately.

    Suggestions are always welcome, of course. Thank you!
     
  16. HolBol

    HolBol

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    Really like the look of this and the simply style.

    In other news, an update on my project:



    Starting to add connecting pieces for corridors, and planning other parts such as showers, cafeteria, security office, and all the outside components too.
     
  17. Elecman

    Elecman

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    Looks awesome! Did you get the wet glass shader from somewhere or did you make that yourself? I am looking for something similar.
     
  18. Kellyrayj

    Kellyrayj

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    More character doodling:

    SpaceMarine_Stand.jpg

    Edit: Dude got a gun.
    Screen Shot 2015-08-10 at 5.22.36 PM.png
     
    Last edited: Aug 10, 2015
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  19. Mister-D

    Mister-D

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    some progress on the SciFi character with hoverbike
    unityscreenshot :
    screenshot2.jpg
     
  20. Triad-7

    Triad-7

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    Three days after messing with Unity for the first time, I came up with this. prototype.png
    Its just a simple terrain with some trees and custom made things like the grass, textures, skybox, etc. Then to top it all off, I thrown in a few post-processing effects. I thought it looked alright so I decided to post it here. Now, I just need to learn how to actually program then I can really start creating some stuff! Oh, I also need a better laptop because my laptop was struggling running the game with the post-processing effects...
     
  21. MaximilianD

    MaximilianD

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    Thank you for your kind words!
    As for the shader, it was made by me, since I had very specific needs. The main purpose of the shader was to conceal the lack of detail of the background... Cheating I know, but between my job and, well, life, I don't have enough time left to detail the city.
     
  22. LanceC09

    LanceC09

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    Hey guys, alot of really cool art in this thread, im just starting to learn about developing and thought i would start with learning some art/model design.

    So here is my very 1st model of a Katana
    Katana.png


    Then i tried doing some detailed textures on it
    KatanaTextured.png
     
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  23. TonyNowak

    TonyNowak

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    A test I did over the course of 2 days with some assets I had made a little while ago. Low poly wilderness environment, it's a decent size and features meadows, snowy areas and effects to transition, and 3 caves to find.

    Screens:



    These are a bit older than the build itself, but here's a playable version, you'll start in a mountain crevice, just walk forward to leave.

     
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  24. Mister-D

    Mister-D

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  25. Whiteleaf

    Whiteleaf

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    Just wondering, do you have any use for these in games? or are they just for modeling practice?
     
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  26. Mister-D

    Mister-D

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    i will make 4 models(just 2 done for now) each with 3 texture variations . the armor is interchangeable so u will be able to make about 15 original characters. i'll sell it on the asset store for approximately 50 euros. i started sculpting dungeon textures in zbrush and thought it would be cool to make a modular dungeon WITH matching characters.
     
  27. Whiteleaf

    Whiteleaf

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    Oh, cool. :)
     
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  28. Billy4184

    Billy4184

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    Do you have Substance Designer or Painter? With a bit of work you could be able to make a substance material with adjustments for skin color, clothes color, clothes tatter, really anything that you want people to be able to change to suit their game. Helps beat the problem of style matching and trying to please everyone at once :)
     
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  29. Mister-D

    Mister-D

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    yes i own substance designer 4, never tried to make modable textures with it but ill do some tests ;)
     
  30. Billy4184

    Billy4184

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    It's pretty simple to do and incredibly useful, plenty of tutorials by Allegorithmic on Youtube. I've always found it pretty annoying trying to design art for the asset store, the more detail you add the more chance you have of clashing with somebody's style, and there's pretty much nothing in the way of analytics for the Asset store. As far as I know, with substance textures you can pretty much make anything adjustable, you can convert a gleaming new spaceship into a rusted hulk just by changing some sliders, and then you can bake out the textures during the build or even change them during runtime, if it is well optimized.

    Here's an example of my asset store ship, the only difference is changing some sliders in the inspector:

     
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  31. nasos_333

    nasos_333

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    Perfect storm in Sky Master ULTIMATE v3.0. The system uses new custom cloud shaders to enchance the volumetric feeling and sun light effect (all dynamic as the sun moves) and account for atmospheric scattering and fog.

    The lightning lights the clouds locally in real time using the new shader and there are various options to control the fade in/out of the light.
     
  32. redpanda

    redpanda

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    Render of an upcoming pack I'm working on.
     
  33. Slaghton

    Slaghton

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    Just a wooden house I was practicing on awhile back. Still need to finish it.

    Experimenting with new grass and shader.
     
    Last edited: Aug 19, 2015
  34. Mister-D

    Mister-D

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    1walkA.gif 1idleA.gif
     
    Last edited: Aug 17, 2015
  35. puppeteer

    puppeteer

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    Finally got around to completing my van set for my ZigZag clone:

     
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  36. Whiteleaf

    Whiteleaf

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    A-Team van? ;)

     
  37. puppeteer

    puppeteer

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    You'll also notice a few more pop references there :D
     
  38. Will-Morillas

    Will-Morillas

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    Do you ever stop working? :p those goblins are looking great, impressive texturing skills

    Doing the helmet right now
    cascote.jpg
     
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  39. Magpul

    Magpul

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    Here is my little Fairbairn-sykes dagger (test texture without any materials)
     

    Attached Files:

  40. redpanda

    redpanda

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    More progress on the cave:
     
  41. 3DCaster

    3DCaster

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    Last edited: Aug 26, 2015
  42. Mister-D

    Mister-D

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    i only stop when my evil boss tells me to :D
    texturing is very easy once u get a good normal map to generate curvature and occlusion maps from. then its only a matter of blending stuff together ;)
    dont put so many detail on a scifi character that looks like it doesnt do anything,detail is great but dont overdo it. keep it practical.
     
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  43. Tiny-Man

    Tiny-Man

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    Currently making a free asset for the asset store, being an ak12, which im doing inbetween client work.
    Only just started the highpoly, but the base is already done.

    Here's the stock rendered out in blender.



    Thoughts?
     
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  44. Magpul

    Magpul

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    Here's my first finished model with PBR texture (needs to be polished, and reduce poly count 170k for this kind of model is to big), when i will finish optimization i will upload this model to assetstore for free
    https://skfb.ly/GnMJ
     
  45. Billy4184

    Billy4184

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    A little something I've been working on:
    untitled.png

    Can't wait to texture and animate this baby!
     
  46. Takkik

    Takkik

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    Working slowy on my project. Still trying to etablish texture style.


     
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  47. NiloBR

    NiloBR

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    that is a very cool style already.... you hand painted this???
     
  48. Takkik

    Takkik

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    Thx NiloBR. Not directly painted, scanned some brush strokes (and used some from cgtextures) and played with substance designer with splatter node and layering different textures like paint layers. Still not totaly happy, the result is blurry in unity 5 and my scanned stroke got paper grain where I want a more clean scan. Still need to experiment.
     
  49. gamadgames

    gamadgames

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    did you use polygons or is this only with a normal map?
     
  50. Takkik

    Takkik

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    Only a normal map baked from zbrush, then use a curvature smooth map generated from it in substance as a base mask. Will post some pics if people curious.