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[WIP] MathaQuest

Discussion in 'Works In Progress - Archive' started by SkyYurt, Nov 23, 2014.

  1. SkyYurt

    SkyYurt

    Joined:
    Dec 12, 2010
    Posts:
    234


    Hi everybody!,

    I wanted to share the process i have done on my game Mathaquest!.
    Mathaquest is a math game, where you solve math problems as you fight monsters of the evil.
    It will be available on the Android devices, when it is finished!

    Features:
    • 5 sections with 5 levels each.
    • Each section have different math problems to solve:
      • Addition
      • Subtraction
      • Multiplication
      • Division
      • Simple Equations
    • Each section have their own enviroments with different creatures, that get stronger as you progress.
    • The player is able to buy armour and weapons with gold earned from the monsters.
    • If the player is good enough: he/she can complete the game without buying any items.
    Currently i have planned 25+1 levels with a total of 11 different types of monsters.

    Current State:
    Section 1,2,3, 4 and 5 are done.

    What's Next?:
    I'm currently working on the final boss level and its' cutscene

    Screenshots:


     
    Last edited: Feb 14, 2015
    GarBenjamin likes this.
  2. SkyYurt

    SkyYurt

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    Just finished working on the dungeon levels:





    Next up is the lava levels...
     
    Last edited: Nov 30, 2014
  3. Serinx

    Serinx

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    Looks very interesting, you might be able to get some primary schools as clients :)

    Maybe you could have some bosses that use brackets and a final boss that uses exponents!
     
    SkyYurt likes this.
  4. SkyYurt

    SkyYurt

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    Hi Serinx,
    I have already planned a final boss for the game.
    But you are right, maybe I should make some boss battles in between the sections to make it more entertaining and challenging:D

    Thank you very much for the feedback! :)
     
  5. jkarateking

    jkarateking

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    Game looks pretty good, I like the idea.
    At what age group is it aimed at?
     
  6. SkyYurt

    SkyYurt

    Joined:
    Dec 12, 2010
    Posts:
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    Hi jkarateking,
    The main age group is 7-12(That's why I chose to leave out sword slashing sounds, blood effects and human enemies), but at the same time, the models and enviroment looks a little more mature, so I hope it will attract people from older age groups too.

    I'm happy that you like it :) thanks!
     
  7. SkyYurt

    SkyYurt

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    Lava levels done:

     
  8. SkyYurt

    SkyYurt

    Joined:
    Dec 12, 2010
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    Finished up all the levels :D


    Next up is the boss battle at the end.
    I need to design the level first, then I will write the code for the boss battle and make a cutscene for the intro of the battle.
     
  9. SkyYurt

    SkyYurt

    Joined:
    Dec 12, 2010
    Posts:
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    Moved from the legacy GUI system to the new Unity UI and bought a GUI pack from the assetsstore.
    I think the GUI looks a lot better now:



    What do you guys think?
     
  10. gamadgames

    gamadgames

    Joined:
    May 31, 2014
    Posts:
    141
    Just a little idea for if your aim is school.
    If you could instead of making the end bosses with different kind of math just more diffucult math.
    Also you could make a world also for the exponents!
    In the end of each level just a (small) boss will make the game attractive for school.
    Just my view so don't think to much of it ;)
    Keep up the great work!

    ~Gamad
     
  11. SkyYurt

    SkyYurt

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    Hi Gamad,
    Thanks! I really appreciate the ideas, so keep them coming! :D

    I'm trying to develop a game that is appealing to kids in school, so your feedback is always needed.

    - Muhsin Kaymak
     
  12. Eths

    Eths

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    Awesome work! I really liked it, Good luck with your project! also you have an awesome new UI here!
     
  13. SkyYurt

    SkyYurt

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    Thank you!
     
    Eths likes this.