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[WIP] Materializer Hard Surface PBR Texturing Engine

Discussion in 'Works In Progress - Archive' started by JohnRossitter, Jun 2, 2014.

  1. JohnRossitter

    JohnRossitter

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    Here are some Cardboard materials
     

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  2. JohnRossitter

    JohnRossitter

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    Here are some Cloth Samples
     

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  3. JohnRossitter

    JohnRossitter

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    And some Concrete
     

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  4. JohnRossitter

    JohnRossitter

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    Copper Samples
     

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  5. GeneBox

    GeneBox

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    Looks great!
     
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  6. JohnRossitter

    JohnRossitter

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    Thanks!
    Working hard to get all of these completed for the Launch
     
  7. JohnRossitter

    JohnRossitter

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    Here is some Damascus materials, though I think they may be a bit too glossy...
     

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  8. JohnRossitter

    JohnRossitter

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    Have some Dirts
     

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  9. JohnRossitter

    JohnRossitter

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    Enamel Set
     

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  10. JohnRossitter

    JohnRossitter

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    Golds
     

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  11. JohnRossitter

    JohnRossitter

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    Gravel
     

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  12. JohnRossitter

    JohnRossitter

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    Irons
     

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  13. JohnRossitter

    JohnRossitter

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    Leads
     

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  14. JohnRossitter

    JohnRossitter

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    Marbles
     

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  15. JohnRossitter

    JohnRossitter

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    Here is some Masonry
     

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  16. JohnRossitter

    JohnRossitter

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    Plastic
     

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  17. JohnRossitter

    JohnRossitter

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    Rubber
     

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  18. JohnRossitter

    JohnRossitter

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    Scales
     

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  19. JohnRossitter

    JohnRossitter

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    Silver
     

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  20. JohnRossitter

    JohnRossitter

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    Armor
     

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  21. JohnRossitter

    JohnRossitter

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    Here is a new video showing the Materials in action. It is running as a native Unity3D app with Alloy by Rust and Skyshop by Marmoset.
     
  22. JohnRossitter

    JohnRossitter

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    Just made a new video that shows off some of the materials. Check it out:
     
  23. IanStanbridge

    IanStanbridge

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    Hi I just noticed your materializer plugin on the asset store. I'm slightly confused with your mentioning of voodoo and materializer in the same thread though. Is it part of the same tool ? I'm looking for a tool that will let me create pbr textures in unity and then paint multiple different materials into a mesh and have it baked as a pbr texture map to save draw calls for use with Jove 2. Is this suitable ? Also your links in the asset store page do not work so you may want to correct them.

    Thanks,

    Ian
     
  24. JohnRossitter

    JohnRossitter

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    Thanks Ian,

    Yes, somewhere along the line VooDoo was changed to Materializer.
    It is now available in the Asset Store for sale.
    Yes, I got a report yesterday that the links in the Asset Store were broke, I'm resubmitting a metadata update today for that. With regard to Jove 2, since it uses the same input map format as the others, it should be completely compatible. I tested it with the Jove 1 shaders, but was unable to test Jove 2 alphas, as it's PC only for now.

    I will post an update once I get the links all updated!

    Cheers!