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[WIP] HitBoxEditor A Complete Solution For All Your HitBox Needs

Discussion in 'Works In Progress - Archive' started by UpInteractive, May 25, 2016.

  1. UpInteractive

    UpInteractive

    Joined:
    Mar 15, 2012
    Posts:
    100
    HitBoxEditor
    A Complete Solution For All Your
    HitBox Needs

    HitBoxEditor is an easy to use Unity3D editor extension designed to be used to setup hitboxes for any 2D or 3D character game objects. The hitboxes themselves are easily customizable and you can add just about any type of hitbox you can think of. For instance if you set it up correctly you can add an hitbox just for dealing damage and or receiving damage from an attack. You have full controll to add as many hitboxes as you like and can even mix and match between different types of hitboxes for any character game object . Here is an video demonstrating how easily this editor extension can be used.


    The hitbox data is associated to an animator state in the animator controller. Once you finished setting up hitboxes just by playing an animator state with an hitbox data associated to it will trigger the hitboxes to show up accordingly for that animator state alone. Other then adding the required HitBox component as you saw in that video there’s nothing more to do on your part, besides writing the collision detection code as an separate component and you can accomplish that just by using the OnTrigger functions (OnTriggerEnter, OnTriggerStay, OnTriggerExit, OnTriggerEnter2D, OnTriggerStay2D, OnTriggerExit2D) that we all have used before.

     
    theANMATOR2b likes this.