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[WIP] Gravition

Discussion in 'Works In Progress - Archive' started by massaiTHEdog, Apr 19, 2015.

  1. massaiTHEdog

    massaiTHEdog

    Joined:
    Nov 16, 2012
    Posts:
    26
    Hello!

    I'm here to present you my FPS puzzle game: Gravition.

    It's a portal like game where you have to go from A point to B point.
    To do that, you have to resolve puzzles with gravity.

    There is a map editor in the game that let you create some maps and share it!

    Some screenshots and explanations:

    Yellow cubes are gravity changers.


    Red cubes are affected by gravity.


    The objective.


    A point light represented by a cube.


    Green cubes are bouncing cubes.


    That's all for the moment.
    Here is the link for the game (no webplayer cause of export/import map in txt file):
    Build 1: https://mega.co.nz/#!hNonRTLb!JYSMb6qzxotH7DN44mHgXPIcMh72J45d8q7e0pozpTY
    Build 2: https://mega.co.nz/#!QRhThSCB!3Y0V5JOOuwuBXpXs4m04y_tBsb57_4j2oGMDgTexGyY

    In the folder there is map1 made by me for you in order to test the game.
    Escape in edit mode to import/export map.



    I'm waiting for your reviews and hope you enjoy it!

    PS: sorry for my english.
     
    Last edited: Apr 23, 2015
  2. massaiTHEdog

    massaiTHEdog

    Joined:
    Nov 16, 2012
    Posts:
    26
    Added a gameplay video for those who can't play the game.
     
  3. massaiTHEdog

    massaiTHEdog

    Joined:
    Nov 16, 2012
    Posts:
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    Update!

    What's new in build 2:

    Edit mode:
    -Moving_Cube now place correctly
    -you can place objects on Moving_Cube (bug removed)
    -Moving_Cube now place correctly when preview is disabled (bug removed)
    -colliders of some objects changed
    -transparency for object preview
    -You can now place more than 1 object at the same time
    Play mode:
    -Laser texture bug patched
    -Spawn point of laser changed
    Miscellaneous:
    -Player is now smallest
    -Some parts of code changed
    -Inputs are now availables
    -New UIs and other changed
    -Added new cube: cube trigger that reset gravity
    -Added new cube: checkpoint
    -Added a system of groups (When going in checkpoint 2 i.e, only Moving_Cube from group 2 can move)
    -Maps are now in xml format

    Images:

    Place multiple cube at the same time:


    A checkpoint:


    The cube trigger that reset gravity:
     
  4. PandawanFr

    PandawanFr

    Joined:
    Nov 27, 2013
    Posts:
    68
    Maybe compile a Mac and Linux version? You don't have to do it for every build but at least for major ones... When I try running it on my mac, it doesn't show the text in the pause menu...
     
  5. massaiTHEdog

    massaiTHEdog

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    Nov 16, 2012
    Posts:
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    Hey, I stopped the game because this gameplay already exists, the game is called Inverto...
     
  6. carking1996

    carking1996

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    Jun 15, 2010
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    2,609
    Who says you can't do something better with the idea?
     
  7. massaiTHEdog

    massaiTHEdog

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    Nov 16, 2012
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    I don't think I have the right to take the mechanic of an existing game?
     
  8. Deleted User

    Deleted User

    Guest

    Well that'd be 99.9% of all RPG's, FPS's, MMO's, RTS and 2D games screwed.
     
    carking1996 likes this.
  9. theANMATOR2b

    theANMATOR2b

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    Jul 12, 2014
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    7,790
    I just wanted to give support to you to consider continuing development of this game. Reusing a game mechanic in your game isn't considered bad - in my opinion. Especially if you iterate on the idea as carking suggested.
    This isn't 'bad' or bad practice - compared to people who steal other peoples complete game idea and use the characters, logos, world, story and theme.
    I'm sure you could come up with some change in the mechanic, or an adaption to how it was used in the other game.

    As ShadowK stated - if you are opposed to using a certain mechanic idea that was used in another game, you are going to have a real hard time coming up with a totally unique mechanic that has never ever been used before - ever.
     
  10. PandawanFr

    PandawanFr

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    In my opinion you should continue, it's like for any game actually, who said people aren't allowed to make a FPS, look at BF and COD, they're the same! (Gimme the hate!) But c'mon this game is really interesting!



    EDIT: I'm even more supporting because Inverto is $3.99
     
  11. massaiTHEdog

    massaiTHEdog

    Joined:
    Nov 16, 2012
    Posts:
    26
    Okey thank you guys, i'll continue the game then :)
    I was full of ideas for the rest of the development.
     
    PandawanFr and theANMATOR2b like this.
  12. massaiTHEdog

    massaiTHEdog

    Joined:
    Nov 16, 2012
    Posts:
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    The new design.
    Now i'll start the real changes like:
    -Making multiple scenes with the checkpoints
    -Link objects together (i.e: activate an object when trigger)
    -Change UI