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[WIP] FurForest2D - fast gameplay

Discussion in 'Works In Progress - Archive' started by Illustraktor, Sep 3, 2015.

  1. Illustraktor

    Illustraktor

    Joined:
    Oct 24, 2014
    Posts:
    5
    Hi,
    i want to share my funny little gameplay.
    Please tell me what you think!


    I dont code like a pro, i rather draw & animate things.
    Thinking about adding more handdrawn spritesheets and stuff.
    What would you like to see? or what type of boss-character could you imagine?


    Play it here ( firefox and arrowkeys):
    http://www.bertelot.de/unity/FurForest2D/Testbuild.html
     
  2. sowatnow

    sowatnow

    Joined:
    Jun 12, 2014
    Posts:
    309
    Nice and looking good. Adding more colors may attract more crowd.
     
    Last edited: Sep 4, 2015
    Illustraktor likes this.
  3. joni-giuro

    joni-giuro

    Joined:
    Nov 21, 2013
    Posts:
    435
    Personally, I like the current choice of having a few selected colors on each different "part". It gives it character.
     
    theANMATOR2b and Illustraktor like this.
  4. Illustraktor

    Illustraktor

    Joined:
    Oct 24, 2014
    Posts:
    5
    Yea, thats why i added the Skyscene, which will maybe be more colorful. "Attracting crowd" sounds good - when its an assetpack. I thought about adding items in a color-pencil-style, not that foto-realistic thing...

    I definetely would like to achieve that "character", but that seems more difficult than just adding stuff and get more complexity, which i have to do to get people interested in that pack. I´ll keep on making each "part" interesting and different from the other parts.

    Thanks for your replies
     
  5. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    @Bertelot
    I think keep doing what your doing. Your instincts on style, color, and aesthetics are delivering exactly what you want.
    I think. o_O
     
  6. Illustraktor

    Illustraktor

    Joined:
    Oct 24, 2014
    Posts:
    5