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[WIP] First-person puzzle Nirvana: The First Travel (Completed)

Discussion in 'Works In Progress - Archive' started by GGElias, Jun 27, 2014.

  1. GGElias

    GGElias

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    Hi guys! I finally released the first game trailer for Nirvana: The First Travel! Let me know what you think. All feedback is welcome!

    [Edit 22/03/2015] First Game Trailer:

    Play the Demo (dropbox): http://xs.gy/nirvana

    Introductory videos!


    Update #1
     
    Last edited: Apr 5, 2015
  2. davem250

    davem250

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    This is so SaWeet ;) the only thing that bothers me in the video is the lagging or frame rate dropping... but that might just as well be my computer :D it's a very nice concept ;) i really hate puzzle games normally but this one seems just as intriguing as (whatever the game was called i can't seem to remember :( ) the fps puzzle game that came out onto ps3... it had something to do about switches :p can't remember much else but it was fun as ..... It was literally the first and (so far on the published side!) last puzzle game i had ever enjoyed! and now you're coming up with this?! It's awesome :D Great work on it so far ;)
     
  3. GGElias

    GGElias

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    the frame rate dropping is from the recording software. this should be fixed in the next updates :) Thanks a lot for the support!
     
  4. sauerkraut

    sauerkraut

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    I love the yellow gun. Great concept. Will your game have a story like Portal or be simply a series of puzzles similar to the initial Qube game? (No judgement - I love them both).
     
  5. GGElias

    GGElias

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    yes, it will have a story, but it will be "partially" told by the puzzles. It's really hard to explain, i guess you guys will see what i mean after i publish the first demo. It shouldnt take long, maybe a month, after I clear most of the bugs, and get a decent respawn system going. That's if everything keeps going according to plan.
    Thanks for the reply :)
     
  6. GGElias

    GGElias

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    Update #2 added to the main post!
    In this video, I'll show some features introduced to limit the yellow gun, as well a quick demonstration of the new respawn system.
    Right now I'm working on the red gun and on some new levels. Enjoy!
     
  7. GGElias

    GGElias

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    Update #3 added to the main post!
    Time to see a room that's actually in the game. Don't get used to it... next update we come back to the old room. Enjoy!
     
  8. GGElias

    GGElias

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    Update #4 added!
    Implemented red gun! After I'm done with the only cutscene in the game, I'll make some more puzzles and balance the brand new mecanic.
     
  9. GGElias

    GGElias

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    Update #5 added!
    Just showing the new sphere redirecting mechanics! Time to go back and do some more animations.... x.x
     
  10. GGElias

    GGElias

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    Update #6 Added!
    After the release of the first gameplay demo, time to listen to the community and do some minor tweaking and fix some bugs, right?
     
  11. GGElias

    GGElias

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    Update #7 Added!
    No more movable planks :(, but at least we got some new sounds and particles! :)
     
  12. GGElias

    GGElias

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    Update #8 Added!
    Lots of particles, lots of changes.
     
  13. GGElias

    GGElias

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    Update #9 Added!
    New sounds!
     
  14. GGElias

    GGElias

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    Update #10 Added!
    After a few weeks working on the game, we are almost done!
     
  15. GGElias

    GGElias

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    Gameplay demo Updated!
    Now there is a puzzle for you guys to try out! Have fun!
     
  16. -Singularity-

    -Singularity-

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    This looks really great!
     
  17. joni-giuro

    joni-giuro

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    I love it!
     
  18. GGElias

    GGElias

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    Thanks for the support, guys! I'm loving to work on this game.
     
  19. TOBII_Rickard

    TOBII_Rickard

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    How many puzzles have you made so far? :)
     
  20. GGElias

    GGElias

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    Thanks for your question.
    The puzzles are all done. In Unity, there are 12 scenes, with 2-3 puzzles each, but in this game there is a lot of backtracking - when you need to solve one or two puzzles only to go back and solve the bigger one. With that in mind, I should say the game have around 25-30 puzzles... Now I only need minor tweaks in them, because I know its a bit frustrating when a puzzle ends up being impossible to solve, for anyone besides me (the puzzle creator). That's mainly where I'm working at the moment: balancing the puzzles.
     
  21. GGElias

    GGElias

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    Update #11 Added!
    Happy Holidays!
     
  22. GGElias

    GGElias

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    First trailer added!
     
  23. GGElias

    GGElias

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    Hey guys! I'm starting a new playlist on youtube, where every week I'll post an introduction to the mechanics of Nirvana, starting with the puzzle gun (video on the opening post)! Hope you enjoy.
     
  24. GGElias

    GGElias

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    New game demo! Now you can play the first levels of Nirvana.
    Download (dropbox): http://xs.gy/nirvana
     
    Last edited: Apr 5, 2015