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[WIP] Cube Footie

Discussion in 'Works In Progress - Archive' started by popuppirate, Apr 28, 2015.

  1. popuppirate

    popuppirate

    Joined:
    Sep 15, 2014
    Posts:
    21
    Hi Guys,

    After finishing my degree, I needed some means of keeping my programming up to scratch. Unity provided this opportunity, though the question remained: what sort of game would I make? After many hours of deep contemplation, the answer finally came to me in a rapturous moment of glory: What if a cube could play footie?

    To answer that question, please may I present the first dev build of a game concept that has eaten many hours my private time, Cube Footie.

    In the vein of Portal, Cube Footie is an epic, visceral quest of one lonely cube in a quest to escape the evil labyrinth of Brickwall United's Football Factory. With only a trusty football to aid in it's quest and absolutely no guidance, can you make it to glory?

    I have only completed one playable level and not all the sound has been implemented, but any advice and/or guidance from greater games designers than I would be great! Also, if anyone likes it and is willing to help me out banging out levels or designing or whatever, it'd be totally awesome to collab - I'm not looking to make money out of this!

    CONTROLS:
    Movement
    W/A/S/D
    - Movement

    Ball Control
    Right Click Down
    - Hold for more shooting power
    Right Click Release - Kick ball
    Left Click Down - Hold to reduce shooting power
    Scroll - Change shot angle
    E - Hold Shot
    Space - Stop Ball

    Screenshot:



    Here's a download link (the webplayer didn't seem to work that well):

    https://drive.google.com/open?id=0B8_hqZ4ALgV4NmtfbDZJcjg4ZW8&authuser=0

    Cheers,

    Popup Pirate
     
    Last edited: May 4, 2015
  2. FreakForFreedom

    FreakForFreedom

    Joined:
    Jan 22, 2013
    Posts:
    156
    Do you mind posting some screenshots first so we know what this game looks like before we click it? ;-)
     
  3. popuppirate

    popuppirate

    Joined:
    Sep 15, 2014
    Posts:
    21
    Hi mate,

    Just whacked one on this morning to the first post!

    Cheers,

    Popup Pirate
     
  4. popuppirate

    popuppirate

    Joined:
    Sep 15, 2014
    Posts:
    21
    In a strange turn of events, my project worked perfectly on my computer via the link and failed awesomely on every other computer I tried it on! The GUI didn't seem to show up, and so I've taken the main menu out for now.

    Cheers,

    Popup Pirate
     
  5. andrewjason

    andrewjason

    Joined:
    Oct 17, 2013
    Posts:
    24
    you should know that your project takes up wayyyy too much cpu than something of that size should. I suggest you analyse what's hogging all that up unless you want to kill your user's frame rates/ release on mobile :)
     
  6. popuppirate

    popuppirate

    Joined:
    Sep 15, 2014
    Posts:
    21
    Cheers for the heads up!

    How terribly odd - it runs perfectly on my computer on the web player! As I mentioned in my previous post, I had no idea the GUI didn't work until someone else ran the game on their computer...most baffling.

    This webplayer malarkey is quite a pain! I may simply release the executable file, being intended as a PC game than for playing online.

    Thanks,

    Popup Pirate
     
  7. andrewjason

    andrewjason

    Joined:
    Oct 17, 2013
    Posts:
    24
    Well I'm currently using my back up computer which has low-mid range specs (hence why it's a back-up) but I like to use this because it's what most people have and what many of our target audiences use. Also if it lags on this, then it'll lag on a mobile device (which your game lends itself to quite well). Perhaps there's something in the scripts causing it? I forget what it's called off the top of my head, but there's an asset on the store which runs at runtime letting you know what takes up how much gpu; scripts, meshes etc. that'll help you out, if you don't have it already :)
     
    popuppirate likes this.
  8. popuppirate

    popuppirate

    Joined:
    Sep 15, 2014
    Posts:
    21
    I have some cloth physics and the like running, and there's a navmesh agent running all the time instead of when the player is close... in short, it appears I have been lazy! I will endeavour to solve this as best I can, but for the interim I've created a PC download that should work fine for now.

    Cheers,

    Popup Pirate
     
    andrewjason likes this.