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[WindowsPhone | Web] Pink Galaxy

Discussion in 'Made With Unity' started by Keldrik, Dec 12, 2014.

  1. Keldrik

    Keldrik

    Joined:
    Dec 12, 2014
    Posts:
    3
    Hi :)

    I would like to present to you Pink Galaxy, the first game I made with Unity.



    Mobile
    Windows Phone Store: http://www.windowsphone.com/s?appid=4f3a366d-0ad1-48ef-9dcb-c50b8c80dd93

    Web Version
    Kongregate: http://www.kongregate.com/games/Keldrik/pink-galaxy
    Facebook: https://apps.facebook.com/1592129097682965/

    I'm a programmer and in addition to some more serious work I develop small games for Windows Phone. Before I used XNA and Silverlight for my apps. This year I started to learn Unity and the result is Pink Galaxy.

    In the beginning the idea was to make a simple endless jumper game. But while I worked on it I got some new ideas and changed the formula a bit.

    Rather than controlling and moving the character, like in the other jumper games, you have to place platforms to which the character then automatically jumps to. While you do this, you must avoid obstacles and collect stars to increase the score. There is also another new game mechanic. You can draw lines with your finger that protect you from asteroids and interrupt laser barriers.

    Working with Unity has been fun. I could concentrate on the design and didn't worry so much about technical details. I was surprised about the good performance. Even on low-end Windows Phone devices, the game runs with super smooth 60 frames per second.

    I think the game has some potential for more updates with new content. I already have some ideas. :D
    Also I'll make an Android version soon and maybe versions for other platforms too.

    Thank You! ;)
    Thomas Wiegold
     
    Last edited: Dec 20, 2014
    GarBenjamin likes this.
  2. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    Looks great. A unique twist on the Infinite Runner play for sure. Actually can't even tell it started out with that concept.
     
    Keldrik likes this.
  3. Keldrik

    Keldrik

    Joined:
    Dec 12, 2014
    Posts:
    3
    Thanks. ;)
    I started with a very simple concept and tried a lot of different variations. The game changed a lot before I knew what I want.
     
    GarBenjamin likes this.
  4. Keldrik

    Keldrik

    Joined:
    Dec 12, 2014
    Posts:
    3