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Win death error? Unity 4.6.2f1

Discussion in 'Android' started by Callski, Feb 16, 2015.

  1. Callski

    Callski

    Joined:
    Feb 3, 2013
    Posts:
    130
    When Unity 4.6.1 was released, every Android build would crash within seconds giving me a "WIN DEATH" error. After upgrading to patch 2 for 4.6.1 release the errors stopped. I just updated to 4.6.1f1 and my app is crashing again. There's nothing in the log except for WIN DEATH.

    02-16 13:22:35.564 552-990/? W/WindowManager﹕ Failed looking up window
    java.lang.IllegalArgumentException: Requested window android.os.BinderProxy@1e39d169 does not exist
    at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8412)
    at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:8403)
    at com.android.server.wm.WindowState$DeathRecipient.binderDied(WindowState.java:1113)
    at android.os.BinderProxy.sendDeathNotice(Binder.java:551)
    02-16 13:22:35.564 552-990/? I/WindowState﹕ WIN DEATH: null

    Any suggestions? Its not a big deal, I can just revert until the issue is solved.
     
  2. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Seriously you should read other posts about the issue and sorry to say, i dont think you understand the patch process, all you done is reverted back to 4.6.1 with original issue- why dont you try the latest build of Unity 4.6.2p2 and see if it helps, im sure im correct and issue be resolved