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Will GLSL shaders work on Windows target platform?

Discussion in 'Shaders' started by yangguo, Jul 2, 2015.

  1. yangguo

    yangguo

    Joined:
    Jun 15, 2015
    Posts:
    2
    Hi,

    I have a bunch of GLSL shaders that I inherited. I'd like to just have them work on Windows target platform. I know they already work in the sense that the shaders were part of a standalone non-Unity windows app that worked fine. Can I just drop them into a unity shader and expect them to work fine? From looking around the message boards, it seems it is only Web player on Windows as the target platform that would be a problem; regular Windows Unity process with GLSL should be fine? Thanks for the insight.

    yg