Hi, I'm using Blender version 2.58 and Unity version 3.4.1f5. I create a "opening" and "closing" door animation in Blender's Action Editor, and export it with .fbx file and click the "All Actions." However, there's only "Default Take" animation in Unity, why? Is the version of Blender or Unity is wrong? It bothers me hole weekend. Please help me! Thanks!