Hey guys short question, atm I'm on a 2D topdown game a bit like Zelda, but no pixelart (HD Sprites). So now is my question, which collider should I use for my characters? Atm I'm using boxcolliders, but I'm not really happy with them. They have edges and so it doesn't feel really smooth when I'm colliding. What I want is when 2 chars colling, over a longer time, the smoothly slide past each other. I thought about circel colliders but the most of my chars are higher than wide, so it's not really accurate. So I think the best solution would be a hexagon with variable side length xD Do you have any suggestion for me ?
No one has an idea for me?^^ I know Unity 2D is a place for sidescrollers, but I bet there a guys with topdown experience around too
I've done top down but haven't had this issue. Have you looked at polygon colliders? http://docs.unity3d.com/Manual/class-PolygonCollider2D.html