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Which collider for topdown?

Discussion in '2D' started by Darkkingdom, Sep 3, 2015.

  1. Darkkingdom

    Darkkingdom

    Joined:
    Sep 2, 2014
    Posts:
    81
    Hey guys short question,

    atm I'm on a 2D topdown game a bit like Zelda, but no pixelart (HD Sprites).
    So now is my question, which collider should I use for my characters?
    Atm I'm using boxcolliders, but I'm not really happy with them.
    They have edges and so it doesn't feel really smooth when I'm colliding.
    What I want is when 2 chars colling, over a longer time, the smoothly slide past each other.
    I thought about circel colliders but the most of my chars are higher than wide, so it's not really accurate.
    So I think the best solution would be a hexagon with variable side length xD

    Do you have any suggestion for me :)?
     
    Last edited: Sep 3, 2015
  2. Darkkingdom

    Darkkingdom

    Joined:
    Sep 2, 2014
    Posts:
    81
    No one has an idea for me?^^
    I know Unity 2D is a place for sidescrollers, but I bet there a guys with topdown experience around too :)
     
  3. tedthebug

    tedthebug

    Joined:
    May 6, 2015
    Posts:
    2,570