So I have some game objects I clone at runtime. Problem is the original game objects are just hanging around at runtime because I don't know where to store them or how to hide them, or if I should. I'm not even sure if hiding them or setting to invisible is possible because they have colliders so may cause invisible collisions. What do you do with default game objects you clone at runtime, but you don't actually want the originals on your screen?
Why would want to do that? If you clone an object, then don't want the original anymore, why not just use the original in the first place?
At a guess, it sounds like you're not using prefabs, when you should be using prefabs. That's what they're for. --Eric